raftatul.bsky.social
@raftatul.bsky.social
Pinned
Currently developing a system to handle state transitions within a state machine architecture.

#Godot
Reposted
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Reposted
I’m super proud to announce my next solo project 👇

Lexispell is a cozy roguelike word game with a physics twist 👀

Merge letters, pick cool upgrades and spell long words ✨

I hope you’ll like this small game, sharing this post and wishlisting on Steam would help me a ton 🙏

s.team/a/4053960/
November 6, 2025 at 2:02 PM
Reposted
#godot #gamedev #indiedev

If you export a category with the "debug" as a the name, it puts a cute lil bug next to the name. Has this just been in the code forever and I never noticed it? lmfao
October 18, 2025 at 1:12 AM
Reposted
‼️ Our Kickstarter for The Signal is NOW LIVE ‼️

Explore, craft, and survive on Sirenis, an alien world that's claimed countless victims before you. Uncover the mystery behind the planet and put your building skills to the test.

#indiegame #IndieDevs #indiegaming #videogames
September 30, 2025 at 1:41 PM
I am proud to have worked on this project. The game is also available on steam. Go play it, it's free !
itch.io itch.io @itch.io · Jul 28
Wires and Whiskers 2025: Play as a lab mouse and a robot with magnetic abilities in a cooperative escape!
Attract and repel each other to overcome obstacles and enemies!

isart-digital.itch.io/wiresandwhis...
August 13, 2025 at 1:17 PM
Reposted
🚨 FREE GAME ALERT 🚨
🔔 Wires And Whiskers
📝 Type: Co-Op Puzzle Platformer
☑️ Reviews: Very Positive
✅ SteamDB Rating: 85.27%
🔗 Link:⬇️
store.steampowered.com/app/3874440/...
#whattoplay #freegames #coopgame #freegamealert #platformergame #indiegamedev #indiegames
August 9, 2025 at 5:32 PM
Reposted
Most people go outside.
I go to Project > Project Settings...

#Godot
July 17, 2025 at 7:55 PM
Currently developing a system to handle state transitions within a state machine architecture.

#Godot
May 18, 2025 at 6:09 PM
Reposted
get in purr-tner, we're going to the abyss. reserve ur spot in our basebuilder roguelite by wishlisting CitaDrill on our BRAND NEW STEAM PAGE 👉 s.team/a/3465440

still not sure if u want to manage loyal cat-izens and explore the horrors? then view our recruitment trailer below✨

#indiegamedev
January 27, 2025 at 2:45 PM
ADHD is when you are looking for Godot stuff, then suddenly you are playing Fly Me to the Moon on your keyboard using a random video on youtube.
January 8, 2025 at 6:12 AM
Reposted
Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)

It removes what you set as the prefix from the name for the variable in the inspector

#godot #gamedev #godottips
January 1, 2025 at 1:30 PM
Reposted
4.4 has a new API for them! docs.godotengine.org/en/latest/cl... you can only hook into them in a few locations ATM though. My add-on only shows the context menu when you've selected one or more textures.
EditorContextMenuPlugin
Inherits: RefCounted< Object Plugin for adding custom context menus in the editor. Description: EditorContextMenuPlugin allows for the addition of custom options in the editor's context menu. Curre...
docs.godotengine.org
December 27, 2024 at 7:21 AM
I made a buoyancy system in #godot
December 10, 2024 at 6:38 AM
Fog of War - Iteration 2: I changed the way I handle the fog of war. Instead of drawing a sprite on a texture, I'm using 2D lights and 2D light occluders. To hide or show the entities, I check their position in 2D to see if they are on a black pixel (hide) or a white pixel (show). #godot #gamedev
November 30, 2024 at 4:30 PM
Fog of War - Iteration 1: I followed Nanotech Gamedev's tutorial to create a simple fog of war shader. The result is pretty good, but I think I'll develop my own algorithm to draw a circle directly on the texture without using a sprite. I'll also make it interact with obstacles. #godot #gamedev
November 30, 2024 at 12:14 PM
Thanks to @pumpkintree.games technique presented at the GodotCon 2024, I can now efficiently test my game's multiplayer by running multiple instances on a dedicated server. #godot #gamedev
November 25, 2024 at 7:04 PM
I'm having a hard time converting the project to C++, so here's a little sneak peek. #godot #gamedev
November 24, 2024 at 8:17 PM
Updates: J'ai ajouté des icônes, des animations et des transitions. Pour l'instant, seul le premier sort fonctionne. J'ai également un bug étrange avec la rotation du personnage lors de sa deuxième auto-attaque. #godot #gamedev
November 19, 2024 at 7:04 PM
Update:J'ai ajouté l'auto-attaque et découvert un bug en enregistrant la vidéo. #godot #gamedev
November 18, 2024 at 8:49 PM
Should I make my entities inherit from a single class, or should I make a lot of component to have full flexibility to make my characters/enemies ? Any advices ?
Update : J'ai retravaillé le système de sorts et ajouté un mannequin pour mes tests. J'ai également intégré des animations (encore très rough pour le moment).
#godot #gamedev
November 18, 2024 at 3:53 AM
Update : J'ai retravaillé le système de sorts et ajouté un mannequin pour mes tests. J'ai également intégré des animations (encore très rough pour le moment).
#godot #gamedev
November 18, 2024 at 3:37 AM
J'avais envie de (re)faire League Of Legends sur Godot.
Voilà ce que j'ai pour l'instant. #godot #gamedev
November 17, 2024 at 8:36 PM