Flyn
flynsarmy.bsky.social
Flyn
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
Got inspired by @heytibo.bsky.social's incredible looking popup ring and wanted to see if I could implement it myself since it's a common UI element in modern games. Source in replies #GodotEngine
September 20, 2025 at 2:20 PM
Reposted by Flyn
I updated my free Godot addons to 4.5!
codeberg.org/MajorMcDoom/...

This is good if you've updated to Godot 4.5. But if you're staying on 4.4, I'd advise against pulling the new versions of the addons, because they may no longer work properly on 4.4.

#GodotEngine #gamedev #indiedev
September 19, 2025 at 7:54 PM
It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation
March 31, 2025 at 6:57 AM
Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off.

Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev
March 22, 2025 at 12:25 AM
Are there any #blender groups on Blue sky?
February 22, 2025 at 3:26 AM
Does anyone have an example of an open source gdextension repo with unit tests? Only one I can find so far is LimboAI #godotengine #godot
February 4, 2025 at 10:21 AM
Converted the HTN implementation by @thisisvini.com to a node tree and added a basic (unfinished) editor debugger. It's shaping up nicely! #godotengine #godot
January 25, 2025 at 3:20 AM
Is this a good idea? Unlikely! But I can see it being useful for enforcing specific child nodes of the currently selected scene tree node. #godotengine #godot
January 23, 2025 at 7:30 AM
I've been looking into behaviour tree addons over the past few days - tried LimboAI, State Charts and Beehave. So far Beehave seems the best but they all have glaring problems.

Does anyone have an alternative they prefer? #godot #godotengine
January 17, 2025 at 12:21 AM
Just made a quick Godot addon to easily export texture resources to PNG. Get it while it's hot! github.com/Flynsarmy/gd... #GodotEngine #godot
December 26, 2024 at 7:29 AM
I've open sourced my Procgen Arcana Village Generator importer under CC0 license. Get it while it's hot! github.com/Flynsarmy/gd... #godotengine #godot
November 29, 2024 at 1:49 PM
Spent last night writing a #godotengine importer for Procgen Arcana Village Generator watabou.github.io - Generates primitives for all the map pieces ready to be replaced with proper artwork. Should be very useful as a starting point for my games Town! #godot
November 29, 2024 at 12:24 AM
A scene I made a few months back to test animations and emotions in dialogue scenes. It's a bit clunky but decent enough I think. The UI's probably my favourite part. #godotengine
November 17, 2024 at 11:10 PM
A few of the skins I've been working on. Some will be wearable by the player and offer unique abilities! #blender #godot #godotengine
November 15, 2024 at 12:14 AM
A crude early version of the wardrobe! I can now spruce up for a night out on the town #godot #godotengine
November 14, 2024 at 6:52 AM
Wow, being followed by 3 people I massively look up to in the #godotengine community feels really good. Now I should find something to actually post about on this new account!
October 22, 2024 at 6:42 AM