Flyn
flynsarmy.bsky.social
Flyn
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
Got inspired by @heytibo.bsky.social's incredible looking popup ring and wanted to see if I could implement it myself since it's a common UI element in modern games. Source in replies #GodotEngine
September 20, 2025 at 2:20 PM
It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation
March 31, 2025 at 6:57 AM
Converted the HTN implementation by @thisisvini.com to a node tree and added a basic (unfinished) editor debugger. It's shaping up nicely! #godotengine #godot
January 25, 2025 at 3:20 AM
Is this a good idea? Unlikely! But I can see it being useful for enforcing specific child nodes of the currently selected scene tree node. #godotengine #godot
January 23, 2025 at 7:30 AM
Just made a quick Godot addon to easily export texture resources to PNG. Get it while it's hot! github.com/Flynsarmy/gd... #GodotEngine #godot
December 26, 2024 at 7:29 AM
A scene I made a few months back to test animations and emotions in dialogue scenes. It's a bit clunky but decent enough I think. The UI's probably my favourite part. #godotengine
November 17, 2024 at 11:10 PM
Turned on wireframe to make it easier to see. I think they're OK for the most part.
November 14, 2024 at 11:41 AM
A crude early version of the wardrobe! I can now spruce up for a night out on the town #godot #godotengine
November 14, 2024 at 6:52 AM