raftatul.bsky.social
@raftatul.bsky.social
This is my attempt 😅
I don’t know why my vehicle is jittering so much. I’m using the default values for the joints and physics materials.
November 10, 2025 at 5:20 PM
Currently developing a system to handle state transitions within a state machine architecture.

#Godot
May 18, 2025 at 6:09 PM
ADHD is when you are looking for Godot stuff, then suddenly you are playing Fly Me to the Moon on your keyboard using a random video on youtube.
January 8, 2025 at 6:12 AM
I can easily add flotation points to change the buoyancy behavior. (No, the cubes do not fly at the beginning. It's just your imagination)
December 10, 2024 at 6:38 AM
I made a buoyancy system in #godot
December 10, 2024 at 6:38 AM
Fog of War - Iteration 2: I changed the way I handle the fog of war. Instead of drawing a sprite on a texture, I'm using 2D lights and 2D light occluders. To hide or show the entities, I check their position in 2D to see if they are on a black pixel (hide) or a white pixel (show). #godot #gamedev
November 30, 2024 at 4:30 PM
Fog of War - Iteration 1: I followed Nanotech Gamedev's tutorial to create a simple fog of war shader. The result is pretty good, but I think I'll develop my own algorithm to draw a circle directly on the texture without using a sprite. I'll also make it interact with obstacles. #godot #gamedev
November 30, 2024 at 12:14 PM
Thanks to @pumpkintree.games technique presented at the GodotCon 2024, I can now efficiently test my game's multiplayer by running multiple instances on a dedicated server. #godot #gamedev
November 25, 2024 at 7:04 PM
I'm having a hard time converting the project to C++, so here's a little sneak peek. #godot #gamedev
November 24, 2024 at 8:17 PM
Updates: J'ai ajouté des icônes, des animations et des transitions. Pour l'instant, seul le premier sort fonctionne. J'ai également un bug étrange avec la rotation du personnage lors de sa deuxième auto-attaque. #godot #gamedev
November 19, 2024 at 7:04 PM
Update:J'ai ajouté l'auto-attaque et découvert un bug en enregistrant la vidéo. #godot #gamedev
November 18, 2024 at 8:49 PM
Update : J'ai retravaillé le système de sorts et ajouté un mannequin pour mes tests. J'ai également intégré des animations (encore très rough pour le moment).
#godot #gamedev
November 18, 2024 at 3:37 AM
J'avais envie de (re)faire League Of Legends sur Godot.
Voilà ce que j'ai pour l'instant. #godot #gamedev
November 17, 2024 at 8:36 PM