Rather than rely on players taking points manually, I'm working on "achievement" style events where players will generate points as part of engine building. Once someone starts collecting points, others want to catch up.
Updates to follow.
Rather than rely on players taking points manually, I'm working on "achievement" style events where players will generate points as part of engine building. Once someone starts collecting points, others want to catch up.
Updates to follow.
Playing "Leave" lets you walk away with points based on the spot you've reached as a group, plus any bonus points on that space (NOT split between multiple players who leave, UNLIKE Incan Gold. Take that!)
Playing "Leave" lets you walk away with points based on the spot you've reached as a group, plus any bonus points on that space (NOT split between multiple players who leave, UNLIKE Incan Gold. Take that!)
I wanted to add more agency and player interaction, but the ideas I had kept leaning into Incan Gold too much for my comfort. However, I'm happy with how it turned out. There are definitely similarities, but I think it's different enough.
I wanted to add more agency and player interaction, but the ideas I had kept leaning into Incan Gold too much for my comfort. However, I'm happy with how it turned out. There are definitely similarities, but I think it's different enough.