Another month of removing almost everything I added last month, and new stuff that will likely be axed in February!
Another month of removing almost everything I added last month, and new stuff that will likely be axed in February!
Good progress!
I've been focusing on points and how they're scored. Picking up Ambrosia from the board took too much commitment, so I redid them as 2-space pieces (instead of 4). I really like how they turned out! They remind me of the charms from Diablo II.
Good progress!
I've been focusing on points and how they're scored. Picking up Ambrosia from the board took too much commitment, so I redid them as 2-space pieces (instead of 4). I really like how they turned out! They remind me of the charms from Diablo II.
There are 2 things that bug me about where AGT is at.
1. When purchasing upgrades, there is often a "right" answer.
2. Reaching a point threshold triggers the end game, but if no takes points, there's no incentive to pivot from engine building to securing points.
There are 2 things that bug me about where AGT is at.
1. When purchasing upgrades, there is often a "right" answer.
2. Reaching a point threshold triggers the end game, but if no takes points, there's no incentive to pivot from engine building to securing points.
I wanted to add more agency and player interaction, but the ideas I had kept leaning into Incan Gold too much for my comfort. However, I'm happy with how it turned out. There are definitely similarities, but I think it's different enough.
I wanted to add more agency and player interaction, but the ideas I had kept leaning into Incan Gold too much for my comfort. However, I'm happy with how it turned out. There are definitely similarities, but I think it's different enough.
Not a lot happened with A Greek Tragedy. Tweaked some text on cards. That's about it.
I DID however work on "Fear", a placeholder name for a questionably themed press-your-luck game. Fowers has words, Hargrave has nature, Clair has transparent cards, and I have press-your-luck.
Not a lot happened with A Greek Tragedy. Tweaked some text on cards. That's about it.
I DID however work on "Fear", a placeholder name for a questionably themed press-your-luck game. Fowers has words, Hargrave has nature, Clair has transparent cards, and I have press-your-luck.
I roughly paint the indentation, print a jig (which could be deeper...) to hold the shape, then wet-sand the face smooth. The jig isn't necessary, but it makes it easier.
I roughly paint the indentation, print a jig (which could be deeper...) to hold the shape, then wet-sand the face smooth. The jig isn't necessary, but it makes it easier.
Each complete Centaur you collect is worth a point.
Each complete Centaur you collect is worth a point.