Glen Slagle
powertrout.bsky.social
Glen Slagle
@powertrout.bsky.social
Terminal hobbyist and dilettante.
A Greek Tragedy, Designer Diary, December '25
Good month! I finally updated the TTS, which was 4-5 months out of date.
1. Trophies are here to stay!
2. Treasure is back.
3. Wine. Wilds are tricky.
4. Rounds vs Point Threshold.
5. New, simplified card layout.
6. January and the Last Island.
January 4, 2026 at 9:21 PM
A Greek Tragedy, November '25 Update
Good progress!
I've been focusing on points and how they're scored. Picking up Ambrosia from the board took too much commitment, so I redid them as 2-space pieces (instead of 4). I really like how they turned out! They remind me of the charms from Diablo II.
November 30, 2025 at 11:52 PM
A Greek Tragedy, October '25
There are 2 things that bug me about where AGT is at.
1. When purchasing upgrades, there is often a "right" answer.
2. Reaching a point threshold triggers the end game, but if no takes points, there's no incentive to pivot from engine building to securing points.
November 1, 2025 at 4:27 AM
August 2025 update.
Not a lot happened with A Greek Tragedy. Tweaked some text on cards. That's about it.
I DID however work on "Fear", a placeholder name for a questionably themed press-your-luck game. Fowers has words, Hargrave has nature, Clair has transparent cards, and I have press-your-luck.
September 5, 2025 at 2:05 AM
Good god, I played a solo round of Daybreak on BGA and got stomped into the ground so hard I became fossil fuels!
August 30, 2025 at 12:34 AM
I made some new point tokens for a small press your luck game I'm working on. This is my go-to way to make coins and tokens.
I roughly paint the indentation, print a jig (which could be deeper...) to hold the shape, then wet-sand the face smooth. The jig isn't necessary, but it makes it easier.
August 27, 2025 at 10:16 PM
A Greek Tragedy, June 2025 update.
I shaved off some rough edges, tied up an annoying loose end, and added a touch of whimsy.
Change #1 - Ambrosia is now placed one at a time via card draw, instead of during setup. It makes setup faster and adds some extra spice and decision-making during a round.
August 9, 2025 at 3:21 AM
Really struggling to make a "quick" voice memo. 🙄
July 24, 2025 at 2:02 AM
A Greek Tragedy, June 2025 update.
I know July is almost over...
In the earliest versions, the gods escalated within a round. ie, Circe got worse each time you drew her. BUT every time I changed the deck, the probability of escalation and the balance of everything would shift.
July 21, 2025 at 1:31 AM
A Greek Tragedy, progress update, May 2025.
After getting interest and feedback from a couple publishers, I threw every ill-advised mechanic at the wall to see what would stick. "How do I make this game more strategic? How do I give players more agency?"
July 2, 2025 at 9:54 PM
Let's go in the way-back machine to the distant month of March. The version of A Greek Tragedy a friend and I pitched was looking sharp, the rules were tight, and we were excited. I followed the adage of "less is more" and tried to remove complexity wherever I could. HOWEVER...
July 2, 2025 at 9:10 PM
Back in March, a friend and I pitched my game, A Greek Tragedy, to a 6 publishers in the Unpub Speed Pitch. I got a couple bites and sent out a physical prototype to one. The main feeback I got was "It's missing a certain level of player agency."
Alright. Agreed. Back to the drawing board!
June 20, 2025 at 6:01 AM
I'm actively working on 2 games, with another dozen that hopefully will never see the light of day, because they're awful.
My "big" game is "A Greek Tragedy", a medium-light press-your-luck engine builder. The other has the working title of "Okay, One More", a much simpler press-your-luck game.
June 20, 2025 at 5:31 AM
*tap tap* Is this on?
I made a bluesky because it's the thing to do, but I don't know what to do with it except follow board game influencers. My FB is basically a meme channel, with very few personal projects, so maybe I'll make this a game design journal? I've got some prototypes to brain dump.
June 20, 2025 at 4:17 AM