Glen Slagle
powertrout.bsky.social
Glen Slagle
@powertrout.bsky.social
Terminal hobbyist and dilettante.
A Greek Tragedy, November '25 Update
Good progress!
I've been focusing on points and how they're scored. Picking up Ambrosia from the board took too much commitment, so I redid them as 2-space pieces (instead of 4). I really like how they turned out! They remind me of the charms from Diablo II.
November 30, 2025 at 11:52 PM
A Greek Tragedy, October '25
There are 2 things that bug me about where AGT is at.
1. When purchasing upgrades, there is often a "right" answer.
2. Reaching a point threshold triggers the end game, but if no takes points, there's no incentive to pivot from engine building to securing points.
November 1, 2025 at 4:27 AM
August 2025 update.
Not a lot happened with A Greek Tragedy. Tweaked some text on cards. That's about it.
I DID however work on "Fear", a placeholder name for a questionably themed press-your-luck game. Fowers has words, Hargrave has nature, Clair has transparent cards, and I have press-your-luck.
September 5, 2025 at 2:05 AM
Good god, I played a solo round of Daybreak on BGA and got stomped into the ground so hard I became fossil fuels!
August 30, 2025 at 12:34 AM
I made some new point tokens for a small press your luck game I'm working on. This is my go-to way to make coins and tokens.
I roughly paint the indentation, print a jig (which could be deeper...) to hold the shape, then wet-sand the face smooth. The jig isn't necessary, but it makes it easier.
August 27, 2025 at 10:16 PM
A Greek Tragedy, June 2025 update.
I shaved off some rough edges, tied up an annoying loose end, and added a touch of whimsy.
Change #1 - Ambrosia is now placed one at a time via card draw, instead of during setup. It makes setup faster and adds some extra spice and decision-making during a round.
August 9, 2025 at 3:21 AM
Really struggling to make a "quick" voice memo. 🙄
July 24, 2025 at 2:02 AM
A Greek Tragedy, June 2025 update.
I know July is almost over...
In the earliest versions, the gods escalated within a round. ie, Circe got worse each time you drew her. BUT every time I changed the deck, the probability of escalation and the balance of everything would shift.
July 21, 2025 at 1:31 AM
A Greek Tragedy, progress update, May 2025.
After getting interest and feedback from a couple publishers, I threw every ill-advised mechanic at the wall to see what would stick. "How do I make this game more strategic? How do I give players more agency?"
July 2, 2025 at 9:54 PM
Let's go in the way-back machine to the distant month of March. The version of A Greek Tragedy a friend and I pitched was looking sharp, the rules were tight, and we were excited. I followed the adage of "less is more" and tried to remove complexity wherever I could. HOWEVER...
July 2, 2025 at 9:10 PM
Back in March, a friend and I pitched my game, A Greek Tragedy, to a 6 publishers in the Unpub Speed Pitch. I got a couple bites and sent out a physical prototype to one. The main feeback I got was "It's missing a certain level of player agency."
Alright. Agreed. Back to the drawing board!
June 20, 2025 at 6:01 AM
I'm actively working on 2 games, with another dozen that hopefully will never see the light of day, because they're awful.
My "big" game is "A Greek Tragedy", a medium-light press-your-luck engine builder. The other has the working title of "Okay, One More", a much simpler press-your-luck game.
June 20, 2025 at 5:31 AM
*tap tap* Is this on?
I made a bluesky because it's the thing to do, but I don't know what to do with it except follow board game influencers. My FB is basically a meme channel, with very few personal projects, so maybe I'll make this a game design journal? I've got some prototypes to brain dump.
June 20, 2025 at 4:17 AM