Pawsgineer
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pawsgineer.bsky.social
Pawsgineer
@pawsgineer.bsky.social
Experienced cat-piloted Engineer going broke as a #GameDev.

Better way to bake textures in #Blender:
git.new/pawsbkr-bsky

#techart #godot #b3d #devops
Open for work.

pawsgineer.itch.io
fiverr.com/pawsgineer
youtube.com/@Pawsgineer
patreon.com/Pawsgineer
Pinned
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/

#b3d #addons #techart #opensource
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
extensions.blender.org
Reposted by Pawsgineer
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/

#b3d #addons #techart #opensource
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
extensions.blender.org
June 22, 2025 at 1:17 PM
Reposted by Pawsgineer
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! 🫣

#inkscape #itchio
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
pawsgineer.itch.io
September 11, 2025 at 9:45 PM
Reposted by Pawsgineer
I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource
September 8, 2025 at 10:07 AM
Reposted by Pawsgineer
✨🎨 Blender for 3D design and animation
🤖🎶 Ableton for music production (yoy)
🎥💻 Davinci Resolve for editing

You can bring your dreams into existence!
September 14, 2025 at 2:21 AM
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! 🫣

#inkscape #itchio
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
pawsgineer.itch.io
September 11, 2025 at 9:45 PM
Reposted by Pawsgineer
Fun fact(?), this project has a few personal details, like the books are all some of my favorite books (like the DaVinci Code, Sherlock Holmes, the LOTR books)
And the paintings on the walls are nature screenshots of some of my favorite games (MGSV, Skyrim, The Witcher 3, and Uncharted)
A nature lover studio °•~☆

#blender #b3d #3Dart #art
September 9, 2025 at 2:25 AM
Reposted by Pawsgineer
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.

I've had no ability to do VO this time 😥

#3d #gamedev
Bake and export Blender model in 2 minutes
YouTube video by Pawsgineer
youtube.com
September 9, 2025 at 8:23 AM
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.

I've had no ability to do VO this time 😥

#3d #gamedev
Bake and export Blender model in 2 minutes
YouTube video by Pawsgineer
youtube.com
September 9, 2025 at 8:23 AM
I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource
September 8, 2025 at 10:07 AM
Reposted by Pawsgineer
[Wild cosmos - devlog 2] Flexible platforms

Wild Cosmos's steam page: s.team/a/3051070

Music provided by Chillhop Music
Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994

#gamedev #devlog #godotengine #wildcosmos
September 6, 2025 at 11:28 AM
Reposted by Pawsgineer
New Trailer’s out! It has gliders, mechs, and cleaning the wasteland.
Basically a normal Tuesday. 🌱✈️
Windpunk @ #BIGFallShowcase 2025 #trailertuesday
September 2, 2025 at 5:10 PM
Reposted by Pawsgineer
Neat, got system testing set up in CI for my Blender addon. Now it builds, installs the addon, runs test bake in multiple Blender versions and compares baked images to the snapshot.

Need to build my own docker images yet and maybe to do some cleanup.

#b3d #devops #opensource
ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
PAWS Bakery is a Blender add-on that speeds up the Texture Baking pipeline for Game-Ready assets - ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
github.com
September 3, 2025 at 12:23 AM
Neat, got system testing set up in CI for my Blender addon. Now it builds, installs the addon, runs test bake in multiple Blender versions and compares baked images to the snapshot.

Need to build my own docker images yet and maybe to do some cleanup.

#b3d #devops #opensource
ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
PAWS Bakery is a Blender add-on that speeds up the Texture Baking pipeline for Game-Ready assets - ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
github.com
September 3, 2025 at 12:23 AM
Reposted by Pawsgineer
Oh yeah, we've been cooking. Who wants to try the best Godot Logging stack? Loggie + Loggie Console 🤌🤌🤌
August 30, 2025 at 9:04 PM
Reposted by Pawsgineer
Added a song viewer at the bottom right of my stream overlay :)

Music credit: @chillhop.com

#twitch #godotengine
August 29, 2025 at 11:47 AM
Have you ever woken up to discover that code which didn't work yesterday just works today? 🫠
August 29, 2025 at 7:04 AM
Reposted by Pawsgineer
One more update is live at extensions.blender.org/add-ons/paws... 🎉

With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks.

Give it a try! I'd love your feedback (or maybe even a review👉👈)

#b3d #addons #gamedev #opensource
August 27, 2025 at 3:26 AM
Nice!

And thank you 💚
August 28, 2025 at 4:39 PM
Reposted by Pawsgineer
I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...

#b3d #godotengine #gamedev
August 28, 2025 at 1:06 PM
Reposted by Pawsgineer
Oh, right. I left that rendering last night.
August 27, 2025 at 1:21 PM
Reposted by Pawsgineer
🧵(2 of 2) Created this simple little breakdown to show some of the surface and alpha maps (roughness, normals, etc.) I created for my little environment art piece "Time for Tea!".
August 26, 2025 at 2:05 AM
Woke up late yesterday and thought, "Fine, I probably may code through the night and day, chill a bit and go to bed around midnight."
Aaaand, I'm finally closed IDE, it's 8AM and me struggling to add 9 and 24 to tell you how long I've been awake. 🫠
August 27, 2025 at 3:58 AM
One more update is live at extensions.blender.org/add-ons/paws... 🎉

With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks.

Give it a try! I'd love your feedback (or maybe even a review👉👈)

#b3d #addons #gamedev #opensource
August 27, 2025 at 3:26 AM
Reposted by Pawsgineer
My new asset is here!

With 4 colors and 2 lock dial options, it's SAFE to say that this asset will suit you well, whether you're making a horror, puzzle or heist game.

Check out the renders and 3D preview here!
pawsgineer.itch.io/3d-safes

#gamedev #gameassets #3d #3dart #b3d
Safes by pawsgineer
High quality game-ready 3D safes
pawsgineer.itch.io
August 18, 2025 at 11:53 PM
Reposted by Pawsgineer
Idk what's wrong with 3D software. It should have been standard long ago for all the software to have an option and aliases in the API to display and reference whatever axis-system they choose by something like `up`, `right`, `front`.

#gamedev
August 25, 2025 at 8:39 PM