Pawsgineer
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pawsgineer.bsky.social
Pawsgineer
@pawsgineer.bsky.social
Experienced cat-piloted Engineer going broke as a #GameDev.

Better way to bake textures in #Blender:
git.new/pawsbkr-bsky

#techart #godot #b3d #devops
Open for work.

pawsgineer.itch.io
fiverr.com/pawsgineer
youtube.com/@Pawsgineer
patreon.com/Pawsgineer
Dig and mining power and idk.
The cooldown timer I think I'd figure out, although I'm more used to round "watches" with radial gradient
September 12, 2025 at 12:41 PM
Oh, I can imagine. Especially the part where you into 80% done recognize some corner case so you have to redo the things. 🫠
September 11, 2025 at 4:02 PM
Oh, didn't know it's free.
I've been missing something like this since I ditched HOps in favor of ND.
September 11, 2025 at 3:25 PM
I'm finding most of the animations in UI so annoying.
Although visually this effect is dope for sure.
September 11, 2025 at 3:19 PM
Are keys exported as meshes or are they placed procedurally?
Would be interesting to see export process/organization for such asset
September 11, 2025 at 3:10 PM
And I need to rethink my raw thing for default scene management.
www.youtube.com/shorts/nNZEp...
gitlab.com/pawsgineer/g...
Debugging Godot: Boost Your Workflow!
YouTube video by Pawsgineer
www.youtube.com
September 11, 2025 at 11:41 AM
I love this one:
github.com/anthonyec/go...
Wish it would keep size/pin after switch between scenes/3D<>2D. And wish to find some time for contribute it.

Wanna embrace Loggie, Loggie-Console and imGUI integration.
September 11, 2025 at 11:41 AM
It may be confusing, because I would think "ok, it's this type of games with yellow markers" and then miss or struggle because expecting it's everywhere
September 10, 2025 at 11:04 AM
Ferry crossing 😅
September 9, 2025 at 8:28 PM
I use it a lot, but just learned yesterday that you can add undo history here too.
Although it's too easy to misclick and hang Blender.
September 9, 2025 at 8:25 PM
Patchwork quilt shop simulator!?
September 9, 2025 at 6:09 PM
Junior position "with some industry experience of 1-3 years and/or having shipped a game" uh, oh 🫠
September 9, 2025 at 5:56 PM
Those tech bros are still convinced that the goggles went well and they are just for chosen ones 🫠
September 9, 2025 at 2:29 PM
The "Neighborhood Watch" achievement got me a bit nervous though 😁
September 9, 2025 at 2:21 PM
Do not forget to re-record it 3 times, because the feature/UI changed while you was fixing bugs 🫠
September 9, 2025 at 1:30 PM
Well, I think it's more about your definition of success than a public's opinion.

The good thing is that you sure will improve to the time you do update or another project, so your implementation will be even better.
September 9, 2025 at 11:05 AM
I'd say B or DLC/after release update.

If it's an option to make game fun and interesting without this content, release without it.
If it's a flop, learn the lesson and move on.
If it's success, well, it's success and you can do whatever 🫣
September 9, 2025 at 10:49 AM
I usually edit shorts in 16:9 because both Blender and Resolve fail to display what is out of frame when I need to split 16:9 clip into regions and frame it.
September 9, 2025 at 8:23 AM