Better way to bake textures in #Blender:
git.new/pawsbkr-bsky
#techart #godot #b3d #devops
Open for work.
pawsgineer.itch.io
fiverr.com/pawsgineer
youtube.com/@Pawsgineer
patreon.com/Pawsgineer
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.
Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!
#b3d #gamedev #opensource
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.
Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!
#b3d #gamedev #opensource
No need for geometry nodes, although they may be useful to get mesh height and bottom point to automate gradient range control instead of using Color Ramp
No need for geometry nodes, although they may be useful to get mesh height and bottom point to automate gradient range control instead of using Color Ramp
And thank you 💚
And thank you 💚
With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks.
Give it a try! I'd love your feedback (or maybe even a review👉👈)
#b3d #addons #gamedev #opensource
With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks.
Give it a try! I'd love your feedback (or maybe even a review👉👈)
#b3d #addons #gamedev #opensource
The sockets height and position are uneven relative to the snap grid, so using snapping you almost never get the perfect lines
The sockets height and position are uneven relative to the snap grid, so using snapping you almost never get the perfect lines
So there is a teaser and I'm gonna sleep.
P.S. Still unsure about the door trim.
So there is a teaser and I'm gonna sleep.
P.S. Still unsure about the door trim.
I have a low mesh with normals baked in #b3d with an auto-cage.
It's has an obvious artifact, I know why and can fix it by manually adjusting the cage.
The question is, does Marmoset/Substance solve this auto-magically or is it mostly a manual work?
#techart
Is there a more adequate way without shrink-wrap and eyeballing UVs?
#b3d
Is there a more adequate way without shrink-wrap and eyeballing UVs?
#b3d
But can I get back my "broken" `base_spacing`, because I hate how much space each level of tree hierarchy takes and it only gets progressively worse 😅
But can I get back my "broken" `base_spacing`, because I hate how much space each level of tree hierarchy takes and it only gets progressively worse 😅
Every key is a separate mesh. Once imported it will look like this (I moved keys 1 and 6 for demonstration).
For example, you can use tween in Godot to animate the key or an alternative in other engines.
Every key is a separate mesh. Once imported it will look like this (I moved keys 1 and 6 for demonstration).
For example, you can use tween in Godot to animate the key or an alternative in other engines.
Have you ever had to rotate/move/scale an object using a specific formula?
Here I rotate the red notch on the ring exactly 8 segments of the ruler.
You could use a calculator or even do the math in the input field.
But there is a better solution!
More in alt text.
#b3d #techart
You only need to...
shot a bill with your phone and use it as texture on the default cube.
Turned out better than I expected.
This is not financial or legal advice.
#b3d #3d #gameassets
You only need to...
shot a bill with your phone and use it as texture on the default cube.
Turned out better than I expected.
This is not financial or legal advice.
#b3d #3d #gameassets
Ended up using the Shrinkwrap modifier and it seems too complicated and limited, but not sure if there's a better option.
Ended up using the Shrinkwrap modifier and it seems too complicated and limited, but not sure if there's a better option.
Not sure how discovery works on @itch.io, should I just rename and update existing Keypad listing for this pack or create a new one?
#wip #3d #gameassets #itchio
Not sure how discovery works on @itch.io, should I just rename and update existing Keypad listing for this pack or create a new one?
#wip #3d #gameassets #itchio