Pawsgineer
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pawsgineer.bsky.social
Pawsgineer
@pawsgineer.bsky.social
Experienced cat-piloted Engineer going broke as a #GameDev.

Better way to bake textures in #Blender:
git.new/pawsbkr-bsky

#techart #godot #b3d #devops
Open for work.

pawsgineer.itch.io
fiverr.com/pawsgineer
youtube.com/@Pawsgineer
patreon.com/Pawsgineer
I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource
September 8, 2025 at 10:07 AM
Here is quick test. Color Ramp is for max height (my "wood" mesh around 0.175m and I left some headroom).
No need for geometry nodes, although they may be useful to get mesh height and bottom point to automate gradient range control instead of using Color Ramp
September 6, 2025 at 11:10 AM
If you switch Object Info mode to Relative it's looks somewhat working to me.
September 6, 2025 at 10:37 AM
Nice!

And thank you 💚
August 28, 2025 at 4:39 PM
One more update is live at extensions.blender.org/add-ons/paws... 🎉

With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks.

Give it a try! I'd love your feedback (or maybe even a review👉👈)

#b3d #addons #gamedev #opensource
August 27, 2025 at 3:26 AM
Would you solve Blender's problem here?
The sockets height and position are uneven relative to the snap grid, so using snapping you almost never get the perfect lines
August 23, 2025 at 12:24 AM
#WIP Hmm, what should I focus on next? 🫣
August 20, 2025 at 4:18 PM
Well, it didn't turn out quite as I expected, but it's late for a long post and a store page things.
So there is a teaser and I'm gonna sleep.

P.S. Still unsure about the door trim.
August 18, 2025 at 1:10 AM
Hey, #3dart people, I have a question.
I have a low mesh with normals baked in #b3d with an auto-cage.
It's has an obvious artifact, I know why and can fix it by manually adjusting the cage.

The question is, does Marmoset/Substance solve this auto-magically or is it mostly a manual work?

#techart
August 15, 2025 at 12:59 PM
Well, kinda did dial ruler decal without shrink-wrap but won't say it is efficient way. 🫠

Is there a more adequate way without shrink-wrap and eyeballing UVs?

#b3d
August 14, 2025 at 6:33 PM
It's look nicer in most cases.
But can I get back my "broken" `base_spacing`, because I hate how much space each level of tree hierarchy takes and it only gets progressively worse 😅
August 14, 2025 at 2:20 PM
TIL: Shrink-wrapped decals with alpha don't bake in Blender as well as I expected 🫠
August 14, 2025 at 12:22 PM
💚
Every key is a separate mesh. Once imported it will look like this (I moved keys 1 and 6 for demonstration).
For example, you can use tween in Godot to animate the key or an alternative in other engines.
August 14, 2025 at 10:14 AM
#blender Tip:
Have you ever had to rotate/move/scale an object using a specific formula?
Here I rotate the red notch on the ring exactly 8 segments of the ruler.
You could use a calculator or even do the math in the input field.
But there is a better solution!

More in alt text.

#b3d #techart
August 13, 2025 at 1:22 PM
Oh, can I just finish this already? 😅
August 12, 2025 at 12:36 AM
Finally, I found a way to make money with Blender!

You only need to...

shot a bill with your phone and use it as texture on the default cube.
Turned out better than I expected.

This is not financial or legal advice.

#b3d #3d #gameassets
August 10, 2025 at 7:25 PM
It's that time of year when, no matter how comfortable your fav spots are, nothing beats a hard chair next to a fan.

#cat #cats
August 10, 2025 at 12:03 PM
A bit of progress on asset pack.

#3d #b3d #gameassets #gamedev
August 8, 2025 at 7:59 PM
Idk, that shouldn't be that hard.
Made like 20 attempts and about 10 from scratch.

P.S. Open to topo-critique or advice on how to do this without subd.

#wip #3d #b3d
August 6, 2025 at 6:08 PM
I can try using SubD for a high poly, especially given the material and space, but there has to be an edge flow that would work with bevels, right?
August 4, 2025 at 12:50 PM
Ain't gonna lie, trying to marry this two so I can apply bevel on the whole object is not the most fun thing to do.
August 4, 2025 at 11:20 AM
With rasp like that I believe you may be able even make rounded handles without too much effort
August 4, 2025 at 10:01 AM
Some progress on the mechanical lock and cleaned up the top handle.
Ended up using the Shrinkwrap modifier and it seems too complicated and limited, but not sure if there's a better option.
August 2, 2025 at 1:46 PM
Working on "Safes and Locks" pack.

Not sure how discovery works on @itch.io, should I just rename and update existing Keypad listing for this pack or create a new one?

#wip #3d #gameassets #itchio
July 30, 2025 at 6:34 PM
Have been inspecting RE4 Remake assets for educational purposes and thought why not share some tris stats with you and future me.

Yep, it's actual scale.

#3d #gamedev #re4r
July 28, 2025 at 1:48 AM