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pauto.bsky.social
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@pauto.bsky.social
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So after several years of investigation, it seems there really is no source of funding for Game Boy homebrew, except for the recently established you-know-who.

I don't really see much room for competitors. So my advice would be to not look for funding from a third party, do it yourself.
November 1, 2025 at 3:42 AM
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Next up in our music game series: a big profile of Sound Fantasy and Electroplankton creator Toshio Iwai, based on a three-hour call with @radishgames.com.
Toshio Iwai's journey from Sound Fantasy to Electroplankton
We profile the artist behind two of Nintendo's attempts at making experimental music games in the '90s and early 2000s -- one a canceled Super Famicom game based on musical insects, and the other a Ni...
www.designroom.site
November 19, 2025 at 4:58 PM
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Also in the main story: archival photos showing the packaging for Iwai’s canceled Super Famicom game Sound Fantasy.
November 19, 2025 at 5:10 PM
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My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 9:52 PM
Interesting Iwata Asks from around the Nintendo 3DS launched. Miyamoto, Iwata and Itoi talk about the failure (or not) of the Virtual Boy.

The comments about it being an expensive toy and not a gaming platform seem appropriate given the recent news.

www.nintendo.com/en-gb/Iwata-...
September 14, 2025 at 12:12 AM
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If you read one thing today, make sure it’s this truly excellent piece from @asharangappa.bsky.social

That Venn diagram is everything.

asharangappa.substack.com/p/making-sen...
Making Sense of MAGA
An ideological roadmap to help you understand the madness.
asharangappa.substack.com
September 5, 2025 at 1:33 PM
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piracy is a morally correct choice in a world where prices increase in inverse relativity to job prospects. you deserve access to culture no matter what side of the poverty line you're on. buy a used video game console and jailbreak it, learn to torrent, install soulseek. art is for everyone
August 20, 2025 at 8:47 PM
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"I'm gonna dump all my pent up angst and infodump material into a blog post about Itch/payment processing" I say to myself. It ends up like a million words, oops.

but well, I got it out of my brain: voidfox.com/blog/payment...
Payment Processor Fun 2025 -- Making Your Own MSP
voidfox.com
August 15, 2025 at 2:15 AM
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Stop Killing Games made it to 100% required signatures.

Now, I'd like to make it perfectly clear: If you have not signed, yet or know someone who hasn't: DO IT NOW!

The more buffer the petition has, the better!

www.stopkillinggames.com
July 3, 2025 at 3:59 PM
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if you're in Europe PLEASE consider signing the Stop Destroying Games initiative. the deadline is July 31st 2025. it aims to create legislation for publishers to stop killing the games you pay for and to provide an end-of-life plan for live-service products. thanks!

eci.ec.europa.eu/045/public/#...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
June 24, 2025 at 2:57 PM
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This rules for a lot of reasons, but especially because it dispels the myths that A.) old games were never political and B.) games like this are just stories, they aren't "about" anything. Should serve as a reminder to anyone writing about games why we should be close reading 'em.
OH MY FUCKING GOOOODDDDDDDDD

MATSUNO YOU ARE THE ETERNAL GOAT
June 4, 2025 at 11:02 PM
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How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧵
April 21, 2025 at 1:47 PM
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Phew! 44 fonts for GB Studio and retro dev! A variety of styles and sizes and with .ttf files too!
2bitcrook.itch.io/44-game-boy-...
#pixelart #gbstudio
March 22, 2025 at 4:56 PM
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I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development

localthunk.com/blog/balatro...
The Balatro Timeline — LocalThunk
It’s been approximately 3 years since I began work on Balatro - and in that time I have personally documented almost nothing about the journey. This is something that has bothered me since the game la...
localthunk.com
March 7, 2025 at 2:22 AM