OpenBioForge
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openbioforge.com
OpenBioForge
@openbioforge.com
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates. https://openbioforge.com
The whole image is just AI imagination (Google Gemini), not a real 3D model.
October 17, 2025 at 11:37 PM
If you've come for the gamepad, you'll be sorely disappointed. 🤪
August 31, 2025 at 11:45 PM
Definitely on my radar as a control option! The challenge is managing those moments when cameras switch angles rapidly - need some smart hysteresis to avoid jarring control reversals.
August 31, 2025 at 11:43 PM
On the radar, but not the initial focus
bsky.app/profile/open...
Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600😲 #retrogames #retrogaming @Magnific_AI
July 16, 2025 at 9:39 PM
Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era.
March 30, 2025 at 6:09 AM
Reposted by OpenBioForge
EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)
February 15, 2025 at 1:49 AM
Thanks for the offer! The project isn’t ready for playtesting yet, but I’ll keep you in mind when it reaches that stage.
December 10, 2024 at 8:04 PM
That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD.
December 10, 2024 at 11:52 AM
6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!
December 10, 2024 at 11:19 AM
5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
December 10, 2024 at 11:19 AM
4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.
December 10, 2024 at 11:19 AM
3/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.
December 10, 2024 at 11:19 AM