OpenBioForge
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openbioforge.com
OpenBioForge
@openbioforge.com
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates. https://openbioforge.com
Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).

Excuse the amateur phone recording 😅

#BioForge #GameDev
August 31, 2025 at 1:17 AM
Been heads-down coding #OpenBioForge for months and forgot to post updates!

Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.

Back to coding! #BioForge #GameDev
July 14, 2025 at 4:24 AM
1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
December 10, 2024 at 11:17 AM
It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! 👇 What would you change / fix? #BioForge #retrogames #retrogaming
December 10, 2024 at 11:17 AM
#BioForge is a highly scripted game, and so after reversing, much of the effort has been reimplementing the proprietary script API. Of the 188 subroutines and functions used by the f1.01 scripts, there are only 43 remaining to be implemented! #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
Dressing up to go outside! 👨‍🚀 Physics system progress (Gravity ✅ Root motions ✅ Stairs ✅) #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
Scroll all the text! 📖👀 All monitor text is complete, including scrolling, highlighting, dynamic content, and all languages (English, French, German, Spanish, except Japanese fonts) #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600😲 #retrogames #retrogaming @Magnific_AI
December 10, 2024 at 11:15 AM
I caught Roland sleeping on the job! 😴😂 ... Levels are loading! Also progress on sfx e.g. ambient sounds, cued by distance, perf optimisations, etc. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:15 AM
A fork! ... is ... invisible in my hand?! 🤔 ... because hierarchical transforms aren't implemented yet🤦 Progress continues. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:14 AM
PIM (Personal Information Manager) is now functional. Good progress on in-game monitors, item pickup/drop/use, and inventory. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:14 AM
Getting combat ready with backflips! 😉 Progress continues on the marionette and sparring/AI system. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:13 AM
Camera/scene switching fixes, physics system progress, some cleanup and optimizations ... but Fido still doesn't want to come out to play (yet) 🦖😄#bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:13 AM
Shader debugging is keeping me busy lately 🐞🤔 #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:12 AM
Dying without gravity = awkward 🙃 #bioforge #retrogames #devlog
December 10, 2024 at 11:12 AM
That's not supposed to happen!😂 Progress continues on the script monitor API... #bioforge #retrogames #devlog
December 10, 2024 at 11:12 AM
December 10, 2024 at 11:11 AM
Camera auto-follow, collision toggling, debug wireframes, basic interactions #bioforge #retrogames #devlog
December 10, 2024 at 11:11 AM