OpenBioForge
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openbioforge.com
OpenBioForge
@openbioforge.com
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates. https://openbioforge.com
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Today marks 30 years since BioForge's release!

From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation

youtu.be/YZFhfYX1uVk
BioForge Engine Recreation | 30th Anniversary Showcase
YouTube video by Tim Comport
youtu.be
Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.
September 20, 2025 at 6:05 AM
Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).

Excuse the amateur phone recording 😅

#BioForge #GameDev
August 31, 2025 at 1:17 AM
Reposted by OpenBioForge
BioForge
PC
Origin Systems, 1995
August 13, 2025 at 8:43 AM
Reposted by OpenBioForge
OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)
OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era"
With enhanced graphics and physics
www.timeextension.com
July 15, 2025 at 8:50 PM
Been heads-down coding #OpenBioForge for months and forgot to post updates!

Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.

Back to coding! #BioForge #GameDev
July 14, 2025 at 4:24 AM
Reposted by OpenBioForge
Bioforge (1995)

Developed by Origin Systems.
June 30, 2025 at 7:10 AM
@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge.
June 19, 2025 at 4:53 AM
Reposted by OpenBioForge
Bioforge-ing the Super Wing Commander Shuttle https://wcne.ws/16892
April 26, 2025 at 11:06 PM
Reposted by OpenBioForge
Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...
Deep Cuts
Rob and Patrick explore the strange detours their favorite developers have made over the years.
remapradio.com
April 25, 2025 at 8:36 PM
Today marks 30 years since BioForge's release!

From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation

youtu.be/YZFhfYX1uVk
BioForge Engine Recreation | 30th Anniversary Showcase
YouTube video by Tim Comport
youtu.be
March 29, 2025 at 10:38 AM
Reposted by OpenBioForge
Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994
February 21, 2025 at 12:00 PM
Reposted by OpenBioForge
EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)
February 15, 2025 at 1:49 AM
Reposted by OpenBioForge
These DOS games are turning 30 years old this year:
----
Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
Crusader
Heroes of Might & Magic
Warcraft 2
Phantasmagoria
Discworld
MechWarrior 2
January 7, 2025 at 12:04 AM
1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
December 10, 2024 at 11:17 AM
It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! 👇 What would you change / fix? #BioForge #retrogames #retrogaming
December 10, 2024 at 11:17 AM
#BioForge is a highly scripted game, and so after reversing, much of the effort has been reimplementing the proprietary script API. Of the 188 subroutines and functions used by the f1.01 scripts, there are only 43 remaining to be implemented! #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
BioForge turns 29 today! 🥳 Could the upcoming 30th be the start of something new for this classic? 😉 #OpenBioForge #BioForge #retrogames #retrogaming
https://openbioforge.com
December 10, 2024 at 11:16 AM
Dressing up to go outside! 👨‍🚀 Physics system progress (Gravity ✅ Root motions ✅ Stairs ✅) #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
Scroll all the text! 📖👀 All monitor text is complete, including scrolling, highlighting, dynamic content, and all languages (English, French, German, Spanish, except Japanese fonts) #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:16 AM
Testing OpenBioForge compatibility with all of the #BioForge releases I can find (four so far: b1.14, b1.83, f1.01, f1.02). #devlog #retrogames #retrogaming #pcbigbox
December 10, 2024 at 11:15 AM
Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600😲 #retrogames #retrogaming @Magnific_AI
December 10, 2024 at 11:15 AM
I caught Roland sleeping on the job! 😴😂 ... Levels are loading! Also progress on sfx e.g. ambient sounds, cued by distance, perf optimisations, etc. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:15 AM
A fork! ... is ... invisible in my hand?! 🤔 ... because hierarchical transforms aren't implemented yet🤦 Progress continues. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:14 AM
PIM (Personal Information Manager) is now functional. Good progress on in-game monitors, item pickup/drop/use, and inventory. #bioforge #devlog #retrogames #retrogaming
December 10, 2024 at 11:14 AM