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www.wargamer.com/sword-world-...
www.wargamer.com/sword-world-...
My game now works in browser and has touch controls for phones. It's apparently a little obtuse, but I think it's a fun 2-5 minutes. 😅
My game now works in browser and has touch controls for phones. It's apparently a little obtuse, but I think it's a fun 2-5 minutes. 😅
It now works properly, even on a phone - though I need to fix the phone controls because they're not ideal. <_<
It now works properly, even on a phone - though I need to fix the phone controls because they're not ideal. <_<
#GuiltyGearStrive #MKart #Art #DigitalArt #GuiltyGear
#GuiltyGearStrive #MKart #Art #DigitalArt #GuiltyGear
- Pixel color replacement shader
- Pixel explosion shader
- basic tilemaps
- fuggin ramps
- 8 directional vs 360 degree aiming with sprites
- UI/UX practice
- Pixel color replacement shader
- Pixel explosion shader
- basic tilemaps
- fuggin ramps
- 8 directional vs 360 degree aiming with sprites
- UI/UX practice
- _process is different than _physics_process (oops)
- Parallax backgrounds aren't so bad, actually
- You can make timers programmatically?!
- I actually know *nothing* about shaders
- Making things rotate wildly when they die is still funny.
- _process is different than _physics_process (oops)
- Parallax backgrounds aren't so bad, actually
- You can make timers programmatically?!
- I actually know *nothing* about shaders
- Making things rotate wildly when they die is still funny.