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nikefootbag.bsky.social
nikefootbag
@nikefootbag.bsky.social
Game Developer, Programmer, Artist, Dad
Reposted by nikefootbag
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!

It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
January 24, 2026 at 9:12 PM
Bad 3D models tho slow, and dangerous behind the wheel, can still serve a purpose.
Mesh to Voxeling in blender might also be an interesting model-to-animated pixel art workflow too.
#indiedev #blender
January 24, 2026 at 6:29 AM
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May 26, 2025 at 6:55 PM
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I wrote about anti-aliasing in shaders and how you can implement it!
mini.gmshaders.com/p/antialiasing
January 12, 2025 at 1:09 AM
Reposted by nikefootbag
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable.

It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)

github.com/lisyarus/web...
December 18, 2024 at 1:18 PM
Reposted by nikefootbag
"Our belief is that what we create is more important than the amount spent on development."

Shigeru Miyamoto says it's 100% possible to create fun games with small teams and tight budgets and implores developers "not to lose sight of this perspective." #GDBestof2024
'Polish something that has never existed before:' Miyamoto explains how Nintendo is countering rising development costs
'We believe that it is important to nurture developers who take this unique concept to heart.'
www.gamedeveloper.com
December 16, 2024 at 8:01 PM
Reposted by nikefootbag
Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
github.com
December 10, 2024 at 1:04 PM
Reposted by nikefootbag
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
youtu.be
December 6, 2024 at 11:50 AM
Reposted by nikefootbag
my neglected platformer

last time I touched it I was trying to unify wall slides and slopes to better handle edge cases *rimshot* #indiedev
September 21, 2024 at 10:02 AM
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It's here! Our #Unite2024 Unity Engine Roadmap is ready for you. youtu.be/pq3QokizOTQ

Feedback warmly welcomed in a thread here, will do my best to answer anything obvs. #unity3d #gamedev
The Unity Engine Roadmap
YouTube video by Unity
youtu.be
September 20, 2024 at 6:20 PM
Reposted by nikefootbag
How to make a stylized water shader for your indie game! 🌊 #gamedev
September 13, 2024 at 11:24 AM
Reposted by nikefootbag
I'm creating procedural creatures and I need lots of example animals. So I've made a tool that tweaks the creature parameters to match a reference 3D model. It does this solely by comparing the silhouettes and executing the parameter changes which make them match more closely.
#ProcGen #GameDev
September 13, 2024 at 9:23 AM
Reposted by nikefootbag
Hi! I'm Alex, I make shaders and do tech art. Currently working on a game project 😀 #shaders #gamedev
September 13, 2024 at 6:18 AM
Am I doing Godot right?
September 23, 2023 at 8:22 PM
After 8 years with Unity i’m switching to Godot. So much so i’m also donating to the foundation. Exciting times!
September 13, 2023 at 3:22 AM