🧑💻 game audio tech fanatic
i ramble about WAAPI for Wwise and how we can execute an open source Python script from an IDE directly - lmk if you have any questions :)
#gameaudio #wwise #waapi
youtu.be/TWyM4T-A-4E
i ramble about WAAPI for Wwise and how we can execute an open source Python script from an IDE directly - lmk if you have any questions :)
#gameaudio #wwise #waapi
youtu.be/TWyM4T-A-4E
From Stems to States: Music Design using Wwise and Unreal Engine
In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.
1/2
From Stems to States: Music Design using Wwise and Unreal Engine
In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.
1/2
We have 2 contract roles on the Fable audio team. This is a really exciting opportunity to join a creative and passionate audio team.
Dialogue designer
playground-games.com/careers/oIUo...
Audio designer
playground-games.com/careers/ojTo...
We have 2 contract roles on the Fable audio team. This is a really exciting opportunity to join a creative and passionate audio team.
Dialogue designer
playground-games.com/careers/oIUo...
Audio designer
playground-games.com/careers/ojTo...
a very unconventional approach of using the interactive music hierarchy in @audiokinetic.bsky.social wwise to create a breathing system that can exploit transition rules to go between different breaths
youtu.be/gdZ3dCeVayU?...
a very unconventional approach of using the interactive music hierarchy in @audiokinetic.bsky.social wwise to create a breathing system that can exploit transition rules to go between different breaths
youtu.be/gdZ3dCeVayU?...
if you have gdc vault access highly recommend this one - gdcvault.com/play/1034383...
if you have gdc vault access highly recommend this one - gdcvault.com/play/1034383...
youtu.be/9t0OgTp7H74?...
youtu.be/9t0OgTp7H74?...
i especially love how they have handled the trope of ping-pong based on proximity in combat systems - grab a cuppa and dive in
youtu.be/F_3kTjcYwKw?...
i especially love how they have handled the trope of ping-pong based on proximity in combat systems - grab a cuppa and dive in
youtu.be/F_3kTjcYwKw?...
remember to pin it to your home for easy access and lmk if you have any algo suggestions 🫡
bsky.app/profile/muse...
remember to pin it to your home for easy access and lmk if you have any algo suggestions 🫡
bsky.app/profile/muse...
🚗⚽ rocket league addict
🧚♂️music designer on fable
🧘♂️enjoys work-life balance
👨💻 will not shut up about game audio tech
🎶 long time prog metal fan (tool is my fav band)
... but listen to a lot of trent reznor and atticus ross 😋
🤠 Top RDR2 enjoyer
🧚🏼♂️ Dialogue Designer on Fable weeee!
🖍️ Can beat you at Beat Saber (probably)
📺 Will not shut up abt League of Gentlemen
🎤 Twitch Streamer (when my PC works… ha)
🎸 Long time k-pop fan!!
…maybe Undertale OST wins tho 🤫
🚗⚽ rocket league addict
🧚♂️music designer on fable
🧘♂️enjoys work-life balance
👨💻 will not shut up about game audio tech
🎶 long time prog metal fan (tool is my fav band)
... but listen to a lot of trent reznor and atticus ross 😋
pretty useful to audition sounds in very large reaper projects and easily navigate through complex track structures
www.lkctools.com/content-navi...
pretty useful to audition sounds in very large reaper projects and easily navigate through complex track structures
www.lkctools.com/content-navi...
imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to #gameaudio workflow
not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to #gameaudio workflow
thanks to the tutorial by @jwlaudio.bsky.social which gave me the nudge to try this out on my project (link in thread)
feedback on robot voice design appreciated!
thanks to the tutorial by @jwlaudio.bsky.social which gave me the nudge to try this out on my project (link in thread)
feedback on robot voice design appreciated!
great job on the #gameaudio @ashellinthepit.bsky.social
great job on the #gameaudio @ashellinthepit.bsky.social