Chirag ♏️
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musehive.bsky.social
Chirag ♏️
@musehive.bsky.social
🧚‍♀️ music designer on fable
🧑‍💻 game audio tech fanatic
hey all - been working on a new series Tech Audio Bytes and this is the first video i’ve made

i ramble about WAAPI for Wwise and how we can execute an open source Python script from an IDE directly - lmk if you have any questions :)

#gameaudio #wwise #waapi

youtu.be/TWyM4T-A-4E
Easy WAAPI automation in Wwise (no coding xp required)
YouTube video by Chirag Machhar
youtu.be
November 8, 2025 at 10:45 AM
Reposted by Chirag ♏️
Speaker Announcement #17 (the final one!)

From Stems to States: Music Design using Wwise and Unreal Engine

In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.

1/2
May 15, 2025 at 10:52 AM
it’s here!! taking a day off tomorrow just to finish this one off before the weekend ends! super excited 😄
March 6, 2025 at 6:40 PM
Reposted by Chirag ♏️
Hi!
We have 2 contract roles on the Fable audio team. This is a really exciting opportunity to join a creative and passionate audio team.

Dialogue designer
playground-games.com/careers/oIUo...

Audio designer
playground-games.com/careers/ojTo...
Audio Designer - Contract
Playground Games is looking for an Audio Designer to join our Fable team on a contract basis.
playground-games.com
February 7, 2025 at 1:13 PM
finally got to playing disco elysium yesterday and it’s turned out to be a highly addictive game - it’s my first text based RPG
January 12, 2025 at 2:17 PM
this #gameaudio talk just blew my mind 🤯

a very unconventional approach of using the interactive music hierarchy in @audiokinetic.bsky.social wwise to create a breathing system that can exploit transition rules to go between different breaths

youtu.be/gdZ3dCeVayU?...
Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024
YouTube video by Audiokinetic
youtu.be
December 18, 2024 at 2:32 PM
Game devs, post your first shipped game and your latest shipped game
December 16, 2024 at 9:04 AM
absolutely smashing #gameaudio talk on music structures in wwise for large open-world games - this one is from Destiny 2. loved how they automated structures in music hierarchy along with transitions 😱

if you have gdc vault access highly recommend this one - gdcvault.com/play/1034383...
GDC Vault
gdcvault.com
December 13, 2024 at 11:29 AM
mega excited for this new co-op adventure from hazelight studios - the announcement has just made my day

youtu.be/9t0OgTp7H74?...
Split Fiction World Premiere Trailer from The Game Awards 2024
YouTube video by thegameawards
youtu.be
December 13, 2024 at 9:34 AM
not a black friday deal but i cant believe it's been 4 years since i've been subscribed to @kilohearts.com plugins for my #gameaudio work - today i can finally redeem all their plugins through their subscribe to own rewards 👽
November 29, 2024 at 7:43 PM
one of the best #gameaudio talks you can listen to for music design would be this one from gdc about the music systems in ghost of tsuhshima

i especially love how they have handled the trope of ping-pong based on proximity in combat systems - grab a cuppa and dive in

youtu.be/F_3kTjcYwKw?...
Scoring the Open World Samurai Epic 'Ghost of Tsushima'
YouTube video by GDC 2025
youtu.be
November 21, 2024 at 12:40 PM
Post a perfect album from the 90s that isn’t Nirvana, Pearl Jam, Soundgarden, or Alice In Chains.
November 20, 2024 at 2:03 PM
Reposted by Chirag ♏️
hello dear #gameaudio friends, i may need a bit of sound design support this winter on an upcoming project so i'm putting this into the void to see who may be around 👼 would be especially happy to hear from any of my mutuals (or old twitter mutuals) - dm me with your most up to date reels 🙌
November 19, 2024 at 3:38 PM
benefits of working in office on some days is you get to walk to office in unexpected snow ❄️🌨️
November 19, 2024 at 9:19 AM
made a new feed for everything related to game audio that i want to follow on my timeline - just something i made for myself and if other people in #gameaudio find it useful

remember to pin it to your home for easy access and lmk if you have any algo suggestions 🫡

bsky.app/profile/muse...
November 19, 2024 at 12:13 AM
i'm Chirag! here's some fun facts to get to know me!!

🚗⚽ rocket league addict

🧚‍♂️music designer on fable

🧘‍♂️enjoys work-life balance

👨‍💻 will not shut up about game audio tech

🎶 long time prog metal fan (tool is my fav band)

... but listen to a lot of trent reznor and atticus ross 😋
I’m Gia!! Here’s some fun facts to get to know me:)

🤠 Top RDR2 enjoyer

🧚🏼‍♂️ Dialogue Designer on Fable weeee!

🖍️ Can beat you at Beat Saber (probably)

📺 Will not shut up abt League of Gentlemen

🎤 Twitch Streamer (when my PC works… ha)

🎸 Long time k-pop fan!!

…maybe Undertale OST wins tho 🤫
November 18, 2024 at 9:08 PM
if someone hasn’t pointed this out already, lkc content navigator is now free #gameaudio (just saw it idk how long it’s been free for)

pretty useful to audition sounds in very large reaper projects and easily navigate through complex track structures

www.lkctools.com/content-navi...
CONTENT NAVIGATOR | LKC Tools
Seamless and powerful project navigation for REAPER
www.lkctools.com
November 16, 2024 at 10:59 AM
adm wav files support is a pretty cool new feature in wwise 2024

imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
November 13, 2024 at 11:27 PM
always great to have a new version of wwise come with a new set of updates and this one has to be my fav one so far

not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to #gameaudio workflow
November 12, 2024 at 6:51 PM
a while ago, i was able to successfully implement external sources into unreal engine using wwise simple external source manager

thanks to the tutorial by @jwlaudio.bsky.social which gave me the nudge to try this out on my project (link in thread)

feedback on robot voice design appreciated!
November 7, 2024 at 7:39 PM
q for music composers using logic pro for composition, and reaper for creating versions/mixes: what kind of workflow are you using to sort this? any tips on workflow wins to create these versions also appreciated i.e. how you arrange the tracks to align with your naming convention etc.
November 5, 2024 at 9:33 PM
defo recommend this game if you’re into british comedy and Matt Berry

great job on the #gameaudio @ashellinthepit.bsky.social
November 2, 2024 at 10:51 PM