🧑💻 game audio tech fanatic
imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to #gameaudio workflow
not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to #gameaudio workflow
thanks to the tutorial by @jwlaudio.bsky.social which gave me the nudge to try this out on my project (link in thread)
feedback on robot voice design appreciated!
thanks to the tutorial by @jwlaudio.bsky.social which gave me the nudge to try this out on my project (link in thread)
feedback on robot voice design appreciated!
great job on the #gameaudio @ashellinthepit.bsky.social
great job on the #gameaudio @ashellinthepit.bsky.social