Game Audio Symposium
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gameaudiosymposium.bsky.social
Game Audio Symposium
@gameaudiosymposium.bsky.social
The Game Audio Symposium examines the process and practice of creating audio for video games, bringing together industry practitioners, academics, & aspiring audio designers to inform, develop, & inspire the next generation.

https://gameaudiosymposium.com
Now that things have calmed down, we'd like to give a big shoutout to everyone who helped to make this year's conference a success - we literally couldn't do it without their help!!!

So...

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June 4, 2025 at 8:39 AM
All of the materials that Becky promised to make available are right here!! 👇
June 2, 2025 at 4:50 PM
Thanks to everyone who came out to Leeds the last couple of days!
Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community.
See you next year!! ❤️
May 31, 2025 at 7:34 PM
1 more sleep!!!

Really looking forward to seeing the game audio crowd again

See all you lovely people tomorrow

#GameAudioSymposium
May 29, 2025 at 7:21 PM
Only a few days to go until this year’s #GameAudioSymposium !!

Unfortunately (if you haven’t got a ticket already), the event is fully sold out.

We’re looking forward to seeing everyone in Leeds for some really exciting talks!!
May 27, 2025 at 7:04 PM
Prize Sponsor Appreciation Thread!!

As with previous years, thanks to some very generous companies we have some very cool prizes to give away. We'll be running a prize draw on each day that attendees can register for - details on the day.

We'd like to thank the following for supporting our event:
May 20, 2025 at 1:00 PM
*** Only 20x tickets left!!! ***

If you're thinking of coming to Leeds for this year's conference and haven't got your tickets yet, then you might wanna get on that sooner rather than later...

We'd hate for you to miss out!
May 15, 2025 at 5:11 PM
Speaker Announcement #17 (the final one!)

From Stems to States: Music Design using Wwise and Unreal Engine

In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.

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May 15, 2025 at 10:52 AM
Speaker Announcement #16!

Lisa Devon (Senior Sound Designer, Media Molecule @mediamolecule.bsky.social) -
Mixing Disciplines: Doing All of the Things With a Small Audio Team

Three full-time audio generalists, two years and one (very unique) AAA game...

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May 14, 2025 at 1:14 PM
Speaker Announcement #15!

Burnout & Beyond: The Sound Of Cars.

Adam Sawkins from Projector Games will give us a brief run-through of the design and tech behind some of the most beloved racing games of all time, and how we squeezed a quart into a pint pot.

Engines, turbos, tyres and more!
May 13, 2025 at 1:32 PM
Access Fund Shoutout!

Thanks to our sponsors FMOD (@fmodstudio.bsky.social), Audiokinetic (@audiokinetic.bsky.social), Sweet Justice (@sweetjustice.audio), SweejTech (@sweej.tech), SAE , Source Elements (@sourceelements.bsky.social)...

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May 12, 2025 at 3:54 PM
Speaker Announcement #14!

The Golden Path - How To Design Music That Makes The Story Sing

Effective Music Design allows the player to feel that the score was crafted specifically for their playthrough.

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May 12, 2025 at 11:21 AM
Reposted by Game Audio Symposium
Excited to be heading to @gameaudiosymposium.bsky.social in Leeds this year, will be there both days! Hope to see some familiar faces 🫡
May 11, 2025 at 8:38 PM
Speaker Announcement #13

Integrated Audio Design in Zombie Dog

In this talk Joshua Oosterhuis (@oost-audio.bsky.social) will discuss how Brickmouse is treating audio as an equal partner in the design of ‘Zombie Dog’.

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May 10, 2025 at 8:23 PM
Special Session Announcement!!

Join us for a unique bonus studio workshop with Boxed Ape! Attendees will be able to sign up for a lunchtime session with Alistair Kerley and Frankie Harper to hear about their amazing work on the Ivor Novello nominated score to The Casting of Frank Stone.
May 9, 2025 at 3:32 PM
Speaker announcement #12!

UNTIL DAWN: Revisiting the Horror

This talk from Ash Read (Supervising Sound Designer, Playstation Studios) is about how the team at Sony approached working on this narrative driven game,

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May 8, 2025 at 10:02 AM
Speaker announcement #11!

PitStop Productions’ (@pitstop-audio.bsky.social) Voiceover and Mocap department is the team responsible for the complete casting and dialogue production on titles such as Baldur’s Gate 3, Metaphor: ReFantazio, Warhammer 40,000: Space Marine 2,

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May 7, 2025 at 12:11 PM
Speaker announcement #10!

Becky Street (@beckysaudio.bsky.social), Sound Designer at Noodle Noise, will be talking about implementing audio directly in the Godot engine, covering its built-in tools for 2D/3D sound and mixing.

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May 6, 2025 at 2:32 PM
One of the aims of the symposium, and part of the motivation behind it is “To develop the diversity of game audio personnel and to widen participation in the practice.” With this in mind we’d like to offer 10 free tickets to the event for underrepresented folks.

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May 6, 2025 at 12:25 PM
Only 4 weeks to go until this year's conference!!

Last year we sold out, and this year the numbers are looking good already, so if you're thinking of coming along, then you may want to get you ticket sooner rather than later...

We'd hate for you to miss out!
May 2, 2025 at 7:35 AM
Speaker announcement #9!

Lead Sound Designer at Splash Damage (@splash-damage.bsky.social), Augie Restivo will present ‘Meeting the challenge head on: Raising quality through playtesting, feedback and live middleware iteration’.

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May 1, 2025 at 1:43 PM
Speaker announcement #8!

Michael Leaning (Sweet Justice Sound - @sweetjustice.audio) has worked as a sound designer on games such as Marvel Spiderman 2, God of Wat Ragnarok and Halo Infinite.

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April 30, 2025 at 10:14 AM
In keeping with our aims, we are striving to be an inclusive & accessible event that enables all individuals to attend & to have a great day.

We welcome diversity.

Pronouns will be indicated on conference badges, the building is fully wheelchair accessible,

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April 28, 2025 at 9:03 AM
We’re delighted to announce that we are again partnering with our friends Game Audio Nexus to put on a social event on the Friday after the conference finishes for the day for those post-event chats and socialising. See www.eventbrite.co.uk/e/gan-leeds-... for details.
GAN Leeds - Post-Symposium 2025
GAN is back on 30th May to host another post-Game Audio Symposium meetup. Join us from 6:30pm onwards to hang out after the main event!
www.eventbrite.co.uk
April 27, 2025 at 8:56 PM
Speaker announcement #7!

We’re super excited to announce that BAFTA nominated Composer & sound designer Kenny Young (@kcmyoung.bsky.social) will join us for a chat about his career & approach to creating unique audio worlds for games such as Little Big Planet, Tearaway, & BAFTA nominated Astrobot!
April 24, 2025 at 10:17 AM