https://gameaudiosymposium.com
So...
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So...
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As promised, you can download the presentation and the project used in my demos below!
#sounddesign #gameaudio #indiedev
noodlenoiseaudio.com/b/AIeTL
Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community.
See you next year!! ❤️
Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community.
See you next year!! ❤️
Really looking forward to seeing the game audio crowd again
See all you lovely people tomorrow
#GameAudioSymposium
Really looking forward to seeing the game audio crowd again
See all you lovely people tomorrow
#GameAudioSymposium
Unfortunately (if you haven’t got a ticket already), the event is fully sold out.
We’re looking forward to seeing everyone in Leeds for some really exciting talks!!
Unfortunately (if you haven’t got a ticket already), the event is fully sold out.
We’re looking forward to seeing everyone in Leeds for some really exciting talks!!
As with previous years, thanks to some very generous companies we have some very cool prizes to give away. We'll be running a prize draw on each day that attendees can register for - details on the day.
We'd like to thank the following for supporting our event:
As with previous years, thanks to some very generous companies we have some very cool prizes to give away. We'll be running a prize draw on each day that attendees can register for - details on the day.
We'd like to thank the following for supporting our event:
If you're thinking of coming to Leeds for this year's conference and haven't got your tickets yet, then you might wanna get on that sooner rather than later...
We'd hate for you to miss out!
If you're thinking of coming to Leeds for this year's conference and haven't got your tickets yet, then you might wanna get on that sooner rather than later...
We'd hate for you to miss out!
From Stems to States: Music Design using Wwise and Unreal Engine
In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.
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From Stems to States: Music Design using Wwise and Unreal Engine
In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.
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Lisa Devon (Senior Sound Designer, Media Molecule @mediamolecule.bsky.social) -
Mixing Disciplines: Doing All of the Things With a Small Audio Team
Three full-time audio generalists, two years and one (very unique) AAA game...
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Lisa Devon (Senior Sound Designer, Media Molecule @mediamolecule.bsky.social) -
Mixing Disciplines: Doing All of the Things With a Small Audio Team
Three full-time audio generalists, two years and one (very unique) AAA game...
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Burnout & Beyond: The Sound Of Cars.
Adam Sawkins from Projector Games will give us a brief run-through of the design and tech behind some of the most beloved racing games of all time, and how we squeezed a quart into a pint pot.
Engines, turbos, tyres and more!
Burnout & Beyond: The Sound Of Cars.
Adam Sawkins from Projector Games will give us a brief run-through of the design and tech behind some of the most beloved racing games of all time, and how we squeezed a quart into a pint pot.
Engines, turbos, tyres and more!
Thanks to our sponsors FMOD (@fmodstudio.bsky.social), Audiokinetic (@audiokinetic.bsky.social), Sweet Justice (@sweetjustice.audio), SweejTech (@sweej.tech), SAE , Source Elements (@sourceelements.bsky.social)...
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Thanks to our sponsors FMOD (@fmodstudio.bsky.social), Audiokinetic (@audiokinetic.bsky.social), Sweet Justice (@sweetjustice.audio), SweejTech (@sweej.tech), SAE , Source Elements (@sourceelements.bsky.social)...
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The Golden Path - How To Design Music That Makes The Story Sing
Effective Music Design allows the player to feel that the score was crafted specifically for their playthrough.
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The Golden Path - How To Design Music That Makes The Story Sing
Effective Music Design allows the player to feel that the score was crafted specifically for their playthrough.
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Integrated Audio Design in Zombie Dog
In this talk Joshua Oosterhuis (@oost-audio.bsky.social) will discuss how Brickmouse is treating audio as an equal partner in the design of ‘Zombie Dog’.
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Integrated Audio Design in Zombie Dog
In this talk Joshua Oosterhuis (@oost-audio.bsky.social) will discuss how Brickmouse is treating audio as an equal partner in the design of ‘Zombie Dog’.
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Join us for a unique bonus studio workshop with Boxed Ape! Attendees will be able to sign up for a lunchtime session with Alistair Kerley and Frankie Harper to hear about their amazing work on the Ivor Novello nominated score to The Casting of Frank Stone.
Join us for a unique bonus studio workshop with Boxed Ape! Attendees will be able to sign up for a lunchtime session with Alistair Kerley and Frankie Harper to hear about their amazing work on the Ivor Novello nominated score to The Casting of Frank Stone.
UNTIL DAWN: Revisiting the Horror
This talk from Ash Read (Supervising Sound Designer, Playstation Studios) is about how the team at Sony approached working on this narrative driven game,
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UNTIL DAWN: Revisiting the Horror
This talk from Ash Read (Supervising Sound Designer, Playstation Studios) is about how the team at Sony approached working on this narrative driven game,
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PitStop Productions’ (@pitstop-audio.bsky.social) Voiceover and Mocap department is the team responsible for the complete casting and dialogue production on titles such as Baldur’s Gate 3, Metaphor: ReFantazio, Warhammer 40,000: Space Marine 2,
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PitStop Productions’ (@pitstop-audio.bsky.social) Voiceover and Mocap department is the team responsible for the complete casting and dialogue production on titles such as Baldur’s Gate 3, Metaphor: ReFantazio, Warhammer 40,000: Space Marine 2,
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Becky Street (@beckysaudio.bsky.social), Sound Designer at Noodle Noise, will be talking about implementing audio directly in the Godot engine, covering its built-in tools for 2D/3D sound and mixing.
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Becky Street (@beckysaudio.bsky.social), Sound Designer at Noodle Noise, will be talking about implementing audio directly in the Godot engine, covering its built-in tools for 2D/3D sound and mixing.
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Last year we sold out, and this year the numbers are looking good already, so if you're thinking of coming along, then you may want to get you ticket sooner rather than later...
We'd hate for you to miss out!
Last year we sold out, and this year the numbers are looking good already, so if you're thinking of coming along, then you may want to get you ticket sooner rather than later...
We'd hate for you to miss out!
Lead Sound Designer at Splash Damage (@splash-damage.bsky.social), Augie Restivo will present ‘Meeting the challenge head on: Raising quality through playtesting, feedback and live middleware iteration’.
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Lead Sound Designer at Splash Damage (@splash-damage.bsky.social), Augie Restivo will present ‘Meeting the challenge head on: Raising quality through playtesting, feedback and live middleware iteration’.
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Michael Leaning (Sweet Justice Sound - @sweetjustice.audio) has worked as a sound designer on games such as Marvel Spiderman 2, God of Wat Ragnarok and Halo Infinite.
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Michael Leaning (Sweet Justice Sound - @sweetjustice.audio) has worked as a sound designer on games such as Marvel Spiderman 2, God of Wat Ragnarok and Halo Infinite.
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We welcome diversity.
Pronouns will be indicated on conference badges, the building is fully wheelchair accessible,
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We welcome diversity.
Pronouns will be indicated on conference badges, the building is fully wheelchair accessible,
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We’re super excited to announce that BAFTA nominated Composer & sound designer Kenny Young (@kcmyoung.bsky.social) will join us for a chat about his career & approach to creating unique audio worlds for games such as Little Big Planet, Tearaway, & BAFTA nominated Astrobot!
We’re super excited to announce that BAFTA nominated Composer & sound designer Kenny Young (@kcmyoung.bsky.social) will join us for a chat about his career & approach to creating unique audio worlds for games such as Little Big Planet, Tearaway, & BAFTA nominated Astrobot!