Jonathan Shaw
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jonshawsound.bsky.social
Jonathan Shaw
@jonshawsound.bsky.social
Senior Audio Designer at Frontier Dev.
Audio Lead on Planet Coaster 2! 🎢🌊
#gameaudio
Graduate Audio Designer role at Frontier! Come work with our linear design team, they're incredible 🔊
Frontier Developments - Graduate Audio Designer (Creative Services)
WHAT’S THE ROLE? We’re looking for a Graduate Audio Designer to join our Creative Services Audio team. The Creative Services team provides support for publishing, community and studio facing content s...
jobs.eu.lever.co
October 25, 2025 at 7:21 AM
Proud to share that Planet Coaster 2 has been nominated for a TIGA award for Audio Design! 🎢🏆
September 4, 2025 at 12:22 PM
Excited to be heading to @gameaudiosymposium.bsky.social in Leeds this year, will be there both days! Hope to see some familiar faces 🫡
May 11, 2025 at 8:38 PM
Honestly rather amazed by the game sound design from 1995. Especially engine stuff and doppler! 🫡
In 1995 how do you render polygonal tires in a fully 3D racing game? You don't! Just make them 32(?) directional sprites, and they are gonna look great!
April 8, 2025 at 8:40 PM
Reposted by Jonathan Shaw
Aerial look at Epic Universe.
March 29, 2025 at 12:30 PM
it's been a fun week so far, learning a part of wwise I've never really touched before professionally. It's nice reminder that in audio you're never done learning 🔊 #wwise #gameaudio
February 6, 2025 at 10:46 AM
Game Audio Gold in Astrobot!
Astrobot is PACKED with sound design personality, here's a glimpse of some of that attention to detail #gameaudio #sounddesign #GameAudioGold
January 27, 2025 at 11:00 AM
Going to try making a mini series of videos highlighting some game audio gold, will likely be showing reaper workflow gold too! Posting the first short today about Astrobot. Picking one thing from that game was impossible. #gameaudio
January 27, 2025 at 8:33 AM
fun opportunity for someone US based! working on a fantastic sounding game :)
January 24, 2025 at 6:31 PM
I just watched my favourite movie for this time of year: The Muppet Christmas Carol- today was a nice day
a man with a red beard is standing next to a stuffed gnome in front of a building .
ALT: a man with a red beard is standing next to a stuffed gnome in front of a building .
media.tenor.com
December 10, 2024 at 6:54 PM
A new #ReaperDAW script for rendering! Provides a simpler UI to export instead of render region matrix- works similarly to other scripts with created folder items. AND it's free! #gameaudio
RENDERVAN by krzysiek "A tool that is designed to make naming and exporting audio from REAPER much easier, especially if you work in game audio."

forum.cockos.com/showthread.p...

#reaperdaw #gameaudio
December 4, 2024 at 9:37 PM
Used this library on a previous project, some great content for ice/magic/glass sound design ❄️
November 30, 2024 at 2:10 PM
Reposted by Jonathan Shaw
Unfortunately l've been told my role is currently at risk of redundancy, so I’m starting to explore potential new opportunities.
If anyone has any Audio Designer roles available please let me know- I have 3+ years of game industry experience.

Reposts greatly appreciated 🎧🎮❤️ #GameAudio #AudioDesign
November 29, 2024 at 7:40 PM
Just seen Wicked 🎬, the sound design and Foley was so whimsical in places! I've never heard Foley stand out with character like that before. Loved it all.
November 28, 2024 at 11:09 PM
I'm currently doing a little bit of outreach for 12-13 year olds, giving them an insight into game audio! What would you tell them? #gameaudio
November 25, 2024 at 10:46 AM
Morning bluesky! Just putting it out there that if anyone wants to chat #ReaperDAW or #gameaudio my DMs are open! 🔊
November 11, 2024 at 10:46 AM
I was lucky enough to do an ambient remix for Planet Coaster 2's Soundtrack. J.J.'s music is so immensely inspiring this is one of my favourite contributions.
Little Lanterns - Ambient Remix
J.J. Ipsen, Jonathan Shaw · You, Me & Fluidity: The Music of Planet Coaster 2 · Song · 2024
buff.ly
November 9, 2024 at 10:46 AM
wow what a week!
we finally released Planet Coaster 2, I'm so proud to have worked on my dream project. the team for this project has been amazing, especially the audio code and audio tech teams. heroes that make our work everything it is! ❤️ #gameaudio
November 8, 2024 at 8:28 PM
In the office for launch day, there's a really fun buzz. T- 2hr 20mins!
November 6, 2024 at 12:39 PM
sorry to see Quincy Jones pass, I did so much of the work at the start of my career of AKG Q701s 🥺 what a hero
November 4, 2024 at 2:37 PM
It's now less than a week until we release Planet Coaster 2! I'm honestly so excited to hand it over to the players to see what they can create
October 31, 2024 at 10:32 PM
It's been really refreshing seeing a little pocket of #gameaudio come back to life on bluesky. It feels more like a community and that's lovely
October 30, 2024 at 10:34 AM
I've been playing quite a lot of COD since it came out last Friday, gameplay has been really fun and there's some wonderful sound design- especially with special abilities and ambiences in zombies 🙌🎖️
October 29, 2024 at 11:07 PM
I'm so excited for everyone to hear what we've been working on! We have poured hours into audio details for the theme park fans (like myself). All of which is supported by an amazing dedicated audio code and tech team. More soon- 😋
The #gameaudio team at Frontier Developments spend the last month perfecting the audio for Planet Coaster 2.

We've been mixing our most detailed content-management-strategy soundscape to date. Thousands of emitters and voices work together to create an intricate first-person soundscape.
October 22, 2024 at 9:30 PM
Reposted by Jonathan Shaw
Hey #gameaudio!
New to Bluesky? Wondering where all the audio folks are?

Check out this ultra-fresh Bluesky Starter Pack I just compiled⚡️

Featuring over 100 audio accounts and 2 game dev feeds to boost your Bluesky experience🦋

go.bsky.app/nEK7Fn
October 20, 2024 at 9:01 PM