Mike Cook
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mtrc.bsky.social
Mike Cook
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.

A prototype for a much larger system

http://www.possibilityspace.org | he/they
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New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good!

Read here: ojs.aaai.org/index.php/AI...
Reposted by Mike Cook
#AIIDE25 wrapped! Thanks to everyone who made this year’s @aiide.bsky.social such a success. We’ll be back soon with announcements for ’26’s location and call, plus the ‘25 recordings. But for now I’m going to turn off my brain for 48 hours.
November 15, 2025 at 12:40 AM
Reposted by Mike Cook
New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good!

Read here: ojs.aaai.org/index.php/AI...
November 14, 2025 at 6:17 PM
Reposted by Mike Cook
New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms.

Read here: ojs.aaai.org/index.php/AI...
November 14, 2025 at 6:31 PM
Thank you so much to Emily for live tweeting the ENTIRE WEEK. What an effort. It was such a good conference.
And now, closing off the conference, we have the closing remarks!

This was the most attended in-person AIIDE since 2008, with 17* papers and 21 posters!
November 14, 2025 at 10:56 PM
Reposted by Mike Cook
Dug into the buildcraft of Slice & Dice - what works about it and what's weird:
www.youtube.com/watch?v=N1Eh... .
Buildcraft in Slice & Dice
YouTube video by Tom Francis
www.youtube.com
November 14, 2025 at 6:44 PM
New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms.

Read here: ojs.aaai.org/index.php/AI...
November 14, 2025 at 6:31 PM
New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good!

Read here: ojs.aaai.org/index.php/AI...
November 14, 2025 at 6:17 PM
Absolutely delighted by this last #aiide keynote by Jonathan Schaefer. It’s about the history of computer chess but you may know him as the guy who “solved” Checkers: en.wikipedia.org/wiki/Jonatha...
November 14, 2025 at 4:40 PM
Reposted by Mike Cook
+1/+1 counters are canonically additional heads for your creatures.

caves of qud
my favorite example of this is the original printing of rock hydra, which informs you that the +1/+1 counters are heads, and proceeds to describe what happens to the heads diegetically
November 14, 2025 at 6:38 AM
Cosmic Express on the stage at AIIDE 2025! @draknek.bsky.social
November 13, 2025 at 10:56 PM
And one more last paper: presenting Pixie, a Unity plugin that generalises my approach to procedurally generating game mechanics, so it can work on games it’s never seen before (including yours, maybe!). Open access and paper coming soon 🙂
Next up we have Mike Cook's @mtrc.bsky.social Pixie system which is a Unity plugin that can do mechanic generation in games that real people have actually made! Very cool, and related closely to the last DC in topic!
November 13, 2025 at 8:50 PM
This paper is a long time coming and I was so happy to present it today. In it, I argue that designing games and designing procedural generators are one and the same, and that we should share knowledge, tools and solutions - and work towards a new shared vocabulary!

Open access, available soon.
The first paper session of the day is on Mechanics and Design, and we're starting off with a Mike Cook @mtrc.bsky.social talk arguing that Game Design is Generative Design.

Thinking through the argument here was really compelling, and makes me want to read the paper right this instant!
November 13, 2025 at 5:59 PM
The AIIDE keynote from take two today was so refreshing, “we’re not here to tell you what to do” suddenly reminded me that ten years ago the industry speakers tended to do the exact opposite haha.
November 13, 2025 at 4:51 PM
just want it on the record, the slides were done 46 minutes before the talk. this does not count as finishing in the session i give the talk in.
November 13, 2025 at 4:45 PM
Having a very funny realisation this week which is: I am a games researcher. I think the last couple of years I had begun to think maybe I had to try being other things? Find ways to apply my work to medicine, etc. This week has made that thought so laughable. How could I ever be anything else.
November 13, 2025 at 7:48 AM
explaining that i have made something that 'unleashes creativity' and then moving swiftly on without elaborating
November 12, 2025 at 8:55 PM
New Paper: "We Call This Controller Skip: AI For Speedrunning" by me, @mastermilkx.bsky.social, M Awiszus, F Carnovalini, A Dockhorn for #exag25

ceur-ws.org/Vol-4090/pap...

What is speedrunning? Why is it interesting for AI researchers? What fun, silly, playful things could we make together?
November 12, 2025 at 3:58 PM
AIIDE has a “test of time” paper award now - for papers from the past that has a long impact. I really love this, it’s something a few other conferences do and I think it’s an excellent way to reflect on the past.
November 12, 2025 at 3:53 PM
Reposted by Mike Cook
Continuing the series, I'll be live posting about AIIDE day 1 all day today!
Hello everyone! Welcome to day 1 of AIIDE 2025, starting off with some opening remarks from Seth Cooper and Matthew Guzdial @matthewguz.bsky.social

Just like EXAG/INT, I'll be live posting throughout the presentations throughout AIIDE for those who cannot make it!
November 12, 2025 at 3:44 PM
Reposted by Mike Cook
The first most important thing you can do to support workers is to listen to them.

They love their work and they want to keep making games, and they deserve a union to make their work safe and sustainable.

Very glad to see People Make Games follow this closely. Staying tuned and in solidarity ✊
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 12, 2025 at 4:29 AM
I didn’t expect this year’s #aiide conference to hit me quite so hard but reconnecting to a community like this after so long is really emotional and uplifting. Phew.
November 12, 2025 at 6:30 AM
I truly believe there’s a special place in hell reserved for Geoff, and I bet it has some excellent corporate sponsors.
Just want you to know that when I asked Geoff why he gave the silent treatment to an open letter written by his own "future of games" program (& co-signed by 3000+ industry peers), he replied:

"Because that's my show and nobody gets to tell me how I should use my platform". 💀💀💀
“Don’t gather some of the most brilliant activists in the industry, treat us like crap, and then expect us to do nothing about it.” After the Game Awards cancelled its Future Class programme, @alyssamerc.bsky.social talked to its former honorees

www.theguardian.com/games/2025/n...
November 11, 2025 at 10:23 PM
The last EXAG talk is about writing a neural network that runs on an original NES. This is a perfect way to finish the workshop. Incredible.
November 11, 2025 at 10:17 PM
Reposted by Mike Cook
Just want you to know that when I asked Geoff why he gave the silent treatment to an open letter written by his own "future of games" program (& co-signed by 3000+ industry peers), he replied:

"Because that's my show and nobody gets to tell me how I should use my platform". 💀💀💀
November 11, 2025 at 6:34 PM
What could AI research find in the world of speedrunning? New challenges for our work? Fun new ways to play and enjoy games? Tools to support TAS designers?

We think there’s a lot of fun stuff out there. So we wrote a paper! It’ll be available to read for free very soon.
EXAG session 3 is live! We have Mike Cook @mtrc.bsky.social and M Charity @mastermilkx.bsky.social presenting on AI for Speedrunning: a paper based on a Dagstuhl seminar group on a number of Pico-8 case studies!
November 11, 2025 at 9:28 PM