Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Sever auth movement is the holy grail and prevents cheating, but it also prevents a whole lot of gameplay mechanics and feel things
Sever auth movement is the holy grail and prevents cheating, but it also prevents a whole lot of gameplay mechanics and feel things
Try to port to 5.5 and make a small little demo
Try to port to 5.5 and make a small little demo
so there is a chance I post things :D
so there is a chance I post things :D
You can create a C++ base class from UObject, which has UCLASS(meta=(ShowWorldContextPin)), and subclass that in BP.
You can create a C++ base class from UObject, which has UCLASS(meta=(ShowWorldContextPin)), and subclass that in BP.
So things like actor/scene components, widgets work well.
Pure UObjects as well In the vid above I basically make a double jump inside this UObject
So things like actor/scene components, widgets work well.
Pure UObjects as well In the vid above I basically make a double jump inside this UObject
The math on this was kinda wild, @mrtapa.bsky.social helped a TON. His solution ended up far more elegant. My initial efforts were... uhhhhhhh, less good. But it works now! It saves me SO much time!
The math on this was kinda wild, @mrtapa.bsky.social helped a TON. His solution ended up far more elegant. My initial efforts were... uhhhhhhh, less good. But it works now! It saves me SO much time!