Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
oursbleu.itch.io/desolate-drive
Check out more from the creators: oursbleu.itch.io/, x.com/RizzToTheIzzle, @gortnar.com, @mrtapa.bsky.social, whythisname.itch.io/
oursbleu.itch.io/desolate-drive
Check out more from the creators: oursbleu.itch.io/, x.com/RizzToTheIzzle, @gortnar.com, @mrtapa.bsky.social, whythisname.itch.io/
Let me do all the things on the client, and score the outcome of player state over time, and correct/ban whoever goes beyond expected result.
Let me do all the things on the client, and score the outcome of player state over time, and correct/ban whoever goes beyond expected result.
Here's a recent fav because it really makes you approach building things differently.
It is possible to hot-reload Blueprints, while in PIE in UE5.
There is an array of allowed classes under
EditorPrefectences>BlueprintEditorSettings
#gamedev #ue5
The math on this was kinda wild, @mrtapa.bsky.social helped a TON. His solution ended up far more elegant. My initial efforts were... uhhhhhhh, less good. But it works now! It saves me SO much time!
The math on this was kinda wild, @mrtapa.bsky.social helped a TON. His solution ended up far more elegant. My initial efforts were... uhhhhhhh, less good. But it works now! It saves me SO much time!