Hristo Enchev
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mrtapa.bsky.social
Hristo Enchev
@mrtapa.bsky.social
Tech Designer @splashdamage

Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Reposted by Hristo Enchev
Just played Desolate Drive, a really cool vehicular combat project from 2020 inspired by the art of Simon Stålenhag.

oursbleu.itch.io/desolate-drive

Check out more from the creators: oursbleu.itch.io/, x.com/RizzToTheIzzle, @gortnar.com, @mrtapa.bsky.social, whythisname.itch.io/
June 23, 2025 at 3:58 PM
as cool as server authoritative movement is, what would be, perhaps cooler, if we got a framework for client sided authority cheat detection heuristics.
Let me do all the things on the client, and score the outcome of player state over time, and correct/ban whoever goes beyond expected result.
December 3, 2024 at 11:38 PM
Need to start transferring posts from twtr.
Here's a recent fav because it really makes you approach building things differently.

It is possible to hot-reload Blueprints, while in PIE in UE5.
There is an array of allowed classes under
EditorPrefectences>BlueprintEditorSettings
#gamedev #ue5
October 23, 2024 at 10:39 PM
Reposted by Hristo Enchev
This is how it looks when it's working, though. It's SUPER COOL!

The math on this was kinda wild, @mrtapa.bsky.social helped a TON. His solution ended up far more elegant. My initial efforts were... uhhhhhhh, less good. But it works now! It saves me SO much time!
September 13, 2024 at 5:01 PM