Hristo Enchev
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mrtapa.bsky.social
Hristo Enchev
@mrtapa.bsky.social
Tech Designer @splashdamage

Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
oh no
November 23, 2024 at 12:16 AM
It works best on objects that get reinitialized or are CDO by themselves.
So things like actor/scene components, widgets work well.
Pure UObjects as well In the vid above I basically make a double jump inside this UObject
October 23, 2024 at 10:43 PM
Need to start transferring posts from twtr.
Here's a recent fav because it really makes you approach building things differently.

It is possible to hot-reload Blueprints, while in PIE in UE5.
There is an array of allowed classes under
EditorPrefectences>BlueprintEditorSettings
#gamedev #ue5
October 23, 2024 at 10:39 PM