Aureus (Moral Anxiety Studio)
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moralanxiety.bsky.social
Aureus (Moral Anxiety Studio)
@moralanxiety.bsky.social
We marvel at the serenity of the forest, and crave the shroud of its silence.
The person behind Roadwarden and Windy Meadow. New game in the works.
And at that point, the real world will be, once again, a step closer to the one shown in NORCO. To our detriment.

I'm grateful to Geography Of Robots for what they made.
November 10, 2025 at 12:09 PM
This will be another Kentucky Route Zero for me. In a few years, I will yet again return to its darkness, its humor, its music. I will need its other chunks, and from this need I will discover new layers of what now escapes me.
November 10, 2025 at 12:09 PM
But it confronted me with a new palette of emotions. The absurdity of moving on, and of moving forward. The weakness in the face of change, and the impotence even as you act to save what you can. The shattered mind when you collect the puzzles of your past, only to find it too complex to digest.
November 10, 2025 at 12:09 PM
Norco touches all of this, but brings no salvation. And I don’t believe it tries to. And it can’t.
November 10, 2025 at 12:09 PM
This time, I came to it with a fresh, unhealed wound. Death in an already broken family, myself surviving an accident, and facing an illness. I craved a one-sided reconciliation, and a reckoning with the postindustrial shithole I come from.
November 10, 2025 at 12:09 PM
we are thesaurus/tree nerds over here
November 1, 2025 at 2:18 PM
(the dictionaries keep underlining the "copse" as a typo)
November 1, 2025 at 2:10 PM
Thank you, but I'd rather not. I would have to rebuild the entirety of the game and I'm not planning on doing that.
October 25, 2025 at 3:45 PM
I wish, I would absolutely love having physical copies of my games. But I have no control over any porting efforts with regards to Roadwarden. : ( At this point, I try to focus on my next project.
October 25, 2025 at 4:43 AM
Hi! I'm not against making any unofficial translations of my games, but I believe that it's a tremendous undertaking - Roadwarden was programmed very poorly and translating it would require editing its source files directly, basically forming a second piece of software.
October 25, 2025 at 4:42 AM
This sucks, I'm so sorry to hear that. I'm passing your message to the team that handles the porting efforts.
October 20, 2025 at 6:32 AM
Thanks! I'm preparing the greatest project of my life, but it will take a while. : )
October 10, 2025 at 1:46 PM
Hi! Thanks for asking here. : )
I can't reply without spoilers, so you can use for measurements this spoiler-heavy collage: i.ibb.co/q3BJ0Rbn/the...
For comparison, the map from Baldur's Gate 1 was my base inspiration and it doesn't try being literal or detailed and therefore has greater freedom.
October 10, 2025 at 12:15 PM
Aww
Some systems and quests definitely made sense only because of these constraints.
September 30, 2025 at 4:28 PM