Aureus (Moral Anxiety Studio)
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moralanxiety.bsky.social
Aureus (Moral Anxiety Studio)
@moralanxiety.bsky.social
We marvel at the serenity of the forest, and crave the shroud of its silence.
The person behind Roadwarden and Windy Meadow. New game in the works.
Pinned
This platform is going to be the new home for all things Moral Anxiety-related. From Roadwarden and Windy Meadow, to my new project.
And since I'm back to work, cool stuff is coming.
Happy to reconnect with you all.
#indiedev #gamedev
no #screenshotsaturday from me, I'm on vacation
art, as always, by Sonreir/Angel
February 7, 2026 at 12:56 PM
Reposted by Aureus (Moral Anxiety Studio)
Are you making a story-focused indie game? 📖

Applications are open for the Story-Rich Showcase, our event that will run during the Summer Game Fest period and is built to champion narrative games that deserve the spotlight ❤️‍🔥

You can apply here 👇
📋 storyrich.games
February 4, 2026 at 6:04 PM
They are small, but numerous, afraid, yet angry. Their feathery shells begin to fidget all over, erratically hopping between the rocks, in and out of the stream, even running into one another.
#screenshotsaturday #indiedev
January 31, 2026 at 1:01 PM
It fits an upcoming story thread for my next game, so this reality-based perspective does wonders for my brainstorming.
January 30, 2026 at 6:21 PM
Just watched the lovely work by @andrewmarkhenry.bsky.social on ties between the sacred groves and the societies that form them, treasure them, and alter them. A useful reference for worldbuilders curious about the wilds.
#indiedev #writing
What Fantasy Gets Wrong About Sacred Groves
YouTube video by ReligionForBreakfast
www.youtube.com
January 30, 2026 at 1:11 PM
You put on the worst clothes you can dig out from your bags. Thankfully, the bucket you find in a corner - most likely a chamber pot for the nighttime dwellers - allows you to discard the goblins’ legacy, even if some of the scent will stick around for years.
#screenshotsaturday #indiedev
January 24, 2026 at 1:22 PM
great : (
January 23, 2026 at 8:44 PM
While it's a huge compliment, having an output of 1 RPG after 4 years of work each time (plus very necessary breaks between them) would mean I would have maybe 2-4 more of those in me, at best. Some adjustments will need to happen if I want to bring more to you guys.
January 23, 2026 at 3:42 PM
In not too distant future this post will be either really funny or completely forgotten, so it's worth a shot.
January 23, 2026 at 2:56 PM
Wouldn't that be cool if all the gamedev giants were to go on a RPG hiatus for the next 2-3 years and let a small pretentious studio show up and harvest all the desperation boiling up in the playerbase
January 23, 2026 at 2:56 PM
"i see the track title, are there dwarves in this game?"
no
January 17, 2026 at 12:14 PM
“Ignoring my wrinkles - do I look like a veteran to you? Here’s my tip for surviving. Hide behind the proper fighters. Unless you’ve got to impress them.”

fogcragrecords.bandcamp.com/track/legend...

#screenshotsaturday #indiedev
January 17, 2026 at 12:14 PM
I'm no expert, but the way it was explained to me is that while it became a factoid that old carrots "should" be portrayed as purple, there were also white, yellow, and red varietes. Orange ones existed in early Medieval times too, but were a minority, not a first thought for anyone.
January 13, 2026 at 8:29 AM
I may be wrong, but apparently they didn't really need to label sounds or tunes as either high or low in the way they processed and wrote music. Cool to detect this type of anachronistic categorizing process.
January 12, 2026 at 8:48 PM
(nettle relies on wind more than insects, btw)
January 12, 2026 at 2:30 PM
#writing for my fantasy game. Some search bar inputs:

what is the smell of ochre
how do you call baking of clay
how did medieval people describe the pitch of the sound
are hot springs good for insects
things that are light-brown
pollinators of nettles
when do jackdaws pluck deer fur

#indiedev
January 12, 2026 at 2:28 PM
raw blackberries, maybe <3
January 10, 2026 at 2:13 PM
The mice are running circles on the ancient trail, feasting on the scattered berries. They turn toward you their juice-stained snouts, then flee into the grasses.
#screenshotsaturday #indiedev
January 10, 2026 at 12:10 PM
Sometimes being a fantasy writer means that you search for the word "orange" in all of your files to make sure you replace them with either "ochre-red" or "carrot-red"
January 6, 2026 at 1:39 PM
Not really, sadly. I'm actually quite angry, but it's out of my hands. I apologize for the lasting disappointment.
December 28, 2025 at 7:37 PM
XIX century paintings by Albert Bierstadt.
Some time ago I decided that while realism is fine, for now I'm alright with getting a bit dreamy with the landscapes of my game.
December 22, 2025 at 2:25 PM
For now I'm keeping the best parts my little secret. ^^
December 20, 2025 at 12:52 PM
The pavement of stone slabs and pebbles is held together by the tree roots, diligently trimmed with axes and sickles. You couldn’t ask for a safer scrap of a road, though you can hardly fit the wagon between the crags.
#screenshotsaturday #indiedev
December 20, 2025 at 12:29 PM
Your hearts pound, howling down the blood, the desperate stabs, the erratic twists of the rotting shells. In the whirling colors, you can’t discern when the guard’s soul leaves him, or when the dark pneuma loses its grasp on the monsters.
#screenshotsaturday #indiedev
December 13, 2025 at 12:45 PM