Damian Grzegolec
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moonevil.bsky.social
Damian Grzegolec
@moonevil.bsky.social
Cute, weird, and a little bit dark

https://moonevil.com/
Reposted by Damian Grzegolec
Have a little controversy for the weekend

open.substack.com/pub/modecoll...
10.5 Game Development Lies the Industry Should Stop Telling
Liar's Poker
open.substack.com
October 24, 2025 at 5:53 PM
Reposted by Damian Grzegolec
Totally Accurate Kissing Booth Simulator is available NOW in the Playdate Catalog! Please share! play.date/games/totall... I might have the longest URL in the store?! It's in the SPORTS category! #playdate #indiegames #gamedev
October 7, 2025 at 5:10 PM
Reposted by Damian Grzegolec
The best boy joins Fights in Tight Spaces today...

Agent K9!

🐕‍🦺

🤜💥
Introducing Agent K9! Your new canine companion. 🐶 (and a good boy)

Our newest Fights in Tight Spaces DLC adds a versatile and highly agile canine companion, as well as new enemies, enhancements, and events.
Out on Steam on 24th September 🦴
September 24, 2025 at 8:57 AM
Reposted by Damian Grzegolec
How to make a light beam shader in godot + download
Light beam shader in godot
So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...
passivestar.xyz
September 12, 2025 at 9:58 PM
Reposted by Damian Grzegolec
For folks who sell games on Steam, I released a tool for viewing your sales info: Blendo Steam Sales Data Viewer

Download: blendogames.itch.io/blendo-steam...
Source code: github.com/blendogames/...
July 16, 2025 at 7:09 PM
Reposted by Damian Grzegolec
After some time deep in the tank, here's a first look at the new Solitomb!
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
July 7, 2025 at 3:54 PM
Reposted by Damian Grzegolec
NEW GAME ANNOUNCEMENT. (Yes really). So I have been working on this as a sort of hobby for 18 months but its become a real thing. I hereby announce: Ridiculous Space Battles, a space auto-battler and spiritual successor to GSB, the first auto-battler (AFAIK) www.positech.co.uk/ridiculoussp...
April 29, 2025 at 3:55 PM
Reposted by Damian Grzegolec
Second this and also highly recommend switching a lot more than that if you can. Now's a really good time

european-alternatives.eu lists (business) oriented alternatives to all kinds of apps, cloud providers, IDEs, communication tools...

www.goeuropean.org all other products + entertainment tech
March 12, 2025 at 11:30 AM
Reposted by Damian Grzegolec
Turn-based Doom? Yes, it’s real.
And now, you can take it anywhere.
Jupiter Hell is out NOW on Nintendo Switch!
#NintendoSwitch #JupiterHell #Roguelike #IndieGame
February 20, 2025 at 6:13 PM
Reposted by Damian Grzegolec
Jupiter Hell is coming to #Nintendo #Switch this month!
The spiritual successor to "Doom, the Roguelike" launches on February 20th!
Please retweet <3
#DoomRL #TrailerTuesday #Turnbased #Roguelike
February 4, 2025 at 5:44 PM
Reposted by Damian Grzegolec
I'm proud to announce Siegecaster, an active skill-based siege defense game. It will be ready for everyone to check out next month as part of the Steam Next Fest!

RTs appreciated!

store.steampowered.com/app/3138350/...
Siegecaster on Steam
An active skill-based siege defense game. Prepare your aim and quickly assess the coming onslaught. Survive a large-scale assault on your home as you build outward to strengthen your arsenal. Engage e...
store.steampowered.com
January 16, 2025 at 3:01 PM
Reposted by Damian Grzegolec
I am hosting the Odin Holiday Gamejam! Make a game using Odin, in 48 hours, between December 27 and 29: www.youtube.com/watch?v=nftk...
The Odin Holiday Gamejam 2024
YouTube video by Karl Zylinski
www.youtube.com
December 13, 2024 at 2:05 PM
Reposted by Damian Grzegolec
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
Reposted by Damian Grzegolec
🎉 Hello! We're thrilled to join gamedev family. Follow us for updates, insights, and a sprinkle of fun!
May 6, 2024 at 1:08 PM