Mobile Last
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mobilelast.bsky.social
Mobile Last
@mobilelast.bsky.social
🎮Spare-time solo game dev.

Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best.
🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa

Feedback welcome. Thanks!
Hanaa 0.9.0 released!
The experimental #TurnBased #Racing #IndieGame now has an in-game video tutorial, better driver visuals, QoL upgrades, and more.

Try it for free and let me know what you think!
Windows build and full details on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
November 22, 2025 at 12:17 PM
Added bloody bull horns for a primal touch and some rage-push energy. Also realized I’ve used subdivision surface on almost every model this year. #GameDev #3D #Art #Blender #Substance
November 21, 2025 at 4:47 PM
I gave the drivers a Mad-Max-style hedgehog helmet, which finally gave me a real reason to experiment with #Blender’s geometry nodes. Still plenty of practice needed, but at least there’s a result to show.
#3DArt #Substance #Unity3D #GameDevelopment
November 19, 2025 at 8:51 PM
#Devlog 24! Not much to write this week, but a bit more to show. And while grabbing screenshots, I accidentally ended up making a new #trailer from a fresh perspective. #GameDev #IndieGame
mobilelast.itch.io/hanaa/devlog...
November 17, 2025 at 8:18 PM
It was a cold weekend, so one racer clearly needed a #beanie. And since I ended up spending that entire weekend #modeling driver heads when I should’ve been resting off my flu, I might as well share some #WIP shots of the results. #Blender #Substance
November 16, 2025 at 10:56 PM
Hello, #ScreenshotSaturday — meet the first batch of modular drivers! They’re now much more distinguishable, which will be important later on. Since they're mostly seen from behind, I started by focusing on the helmets.

Got ideas for decorations? I’m all ears!
#GameDev #IndieGame #3d
November 15, 2025 at 1:19 PM
Been working on modular head models, and hopefully I’ll have something to show soon. Along the way, I accidentally mixed the new head’s materials with the old model... with some pretty #creepy results. #IndieGame #GameDev
November 14, 2025 at 3:27 PM
#Devlog 23! Lots of moving parts this week — and conveniently, GIFs decided to stop working on Itch. Since I never manage to find the devlog thread when posting anyway, I’ll just keep sharing these here from now on. #SoloDev #Itch #IndieDev
mobilelast.itch.io/hanaa/devlog...
November 10, 2025 at 7:53 PM
The concept of turn-based racing feels exotic to many, so I need a clever way to explain it — “clever” being probably the hardest part. Seemed like a good time to put my #ScreenshotSaturday menu background series to use. Still need to figure out some better content, though.
#IndieGame #GameDev
November 8, 2025 at 12:11 PM
Dynamic obstacles can cause everything from hilarious #glitches to complete game freezes. I’ll have to be careful with these traps, though some deadlocks will probably still slip through. Well, that’s what demo versions are for.
#GameDesign #IndieDev #GameDevelopment
November 7, 2025 at 7:55 PM
One of the first prototypes of dynamic obstacles to spice up future tracks. More distractions are on the way, and if you’ve got ideas for similar obstacles, I’d love to hear them.
#Physics #TurnBasedThursday #IndieGame #GameDev #Glitch
November 6, 2025 at 2:55 PM
#Devlog 22 features things that make my life easier, and others that make it harder. It’s all about finding the right balance.
mobilelast.itch.io/hanaa/devlog...

#IndieDev #GameDevelopment
November 2, 2025 at 8:48 PM
Couldn’t make progress on the menu today thanks to video playback issues, so I did some texturing instead. The driver’s washed-out pumpkin tone and blank stare capture the true spirit of the day after Halloween.

#ScreenshotSaturday #GameDev #IndieGame #Substance
November 1, 2025 at 10:54 PM
#Modeling a new, more customizable driver head. After a few hours of aimless experimenting, I’ve ended up with something that looks oddly familiar. But I have no idea from where.
#Blender #3D #GameDev #WIP
October 29, 2025 at 7:48 PM
It was a productive week, as you can see in #Devlog 21. Next up: modeling driver heads. Let’s see if they turn out even half as handsome as William Luttgen.
#ItchIo #IndieDev #GameDevelopment

mobilelast.itch.io/hanaa/devlog...
October 27, 2025 at 2:54 PM
The projector can now play 8mm cinefilm too, or at least something that vaguely resembles it. I can’t include too many videos, though, to stay under Itch’s 1GB size limit. (And the #squirrel wasn’t too keen on being filmed either.)

#ScreenshotSaturday #GameDev #IndieGame #Video
October 25, 2025 at 11:41 AM
Version 0.8.0 of Hanaa, the experimental #TurnBased #Racing #IndieGame, is live!

This update brings a bunch of UI/UX improvements to make the experience smoother and more intuitive.

Grab the free Windows build and see what’s new on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
October 24, 2025 at 3:50 PM
Ever wondered what’s happening behind opaque pause screens? Sometimes way more than there should be.
#Glitch #Unity3D #GameDev #UI
October 21, 2025 at 7:17 PM
Already at #Devlog number 20! A week of glorious uselessness; discovered plenty of ways not to do things.
#DevDiary #IndieGame #GameDev

mobilelast.itch.io/hanaa/devlog...
October 20, 2025 at 6:19 PM
Decided to celebrate #Friday by doing something completely useless — hidden honk buttons! Maybe I’ll find a use for them someday...
#IndieDev #TurnBased #Gaming
October 17, 2025 at 2:19 PM
Those bitmap trees and flat ground bring back warm memories of The Chaos Engine’s forest levels.
October 16, 2025 at 11:34 AM
Tip: If Unity complains about over four overlapping baked lights or too many shadow maps, but you only have one light, the culprit might be missing lightmap UVs on some of your meshes. Took me a while to track this down. They can be generated in the mesh importer. #Unity3D #Lighting #GameDevelopment
October 14, 2025 at 1:24 PM
Usually there’s plenty happening behind the scenes but not much to show. This time it’s the opposite!
#Devlog 19: mobilelast.itch.io/hanaa/devlog...

#GameDev #Itch #SoloDev
October 13, 2025 at 6:32 PM
A cozy main menu background for #ScreenshotSaturday. There’s still plenty to refine, but the slide projector already takes it straight back to the ’70s. I’m planning to fill the photo tray with snapshots from older versions of the game, so a touch of history in there too.
#IndieGame #GameDev
October 11, 2025 at 11:34 AM
What could this model possibly have to do with toy car racing? #Blender #Substance #3DModeling #IndieDev #GameArt
October 8, 2025 at 1:24 PM