Mobile Last
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mobilelast.bsky.social
Mobile Last
@mobilelast.bsky.social
🎮Spare-time solo game dev.

Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best.
🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa

Feedback welcome. Thanks!
Pinned
Version 0.8.0 of Hanaa, the experimental #TurnBased #Racing #IndieGame, is live!

This update brings a bunch of UI/UX improvements to make the experience smoother and more intuitive.

Grab the free Windows build and see what’s new on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
Reposted by Mobile Last
We’re honored to host this week’s #TurnBasedThursday!

Drop your most creative turn-based screens in the receptacle below.

Are you a turn-based game fan?
Then 💬comment, ❤️like and 🔁retweet all these great games inside this post and support indie devs!
November 13, 2025 at 3:52 PM
#Devlog 23! Lots of moving parts this week — and conveniently, GIFs decided to stop working on Itch. Since I never manage to find the devlog thread when posting anyway, I’ll just keep sharing these here from now on. #SoloDev #Itch #IndieDev
mobilelast.itch.io/hanaa/devlog...
November 10, 2025 at 7:53 PM
The concept of turn-based racing feels exotic to many, so I need a clever way to explain it — “clever” being probably the hardest part. Seemed like a good time to put my #ScreenshotSaturday menu background series to use. Still need to figure out some better content, though.
#IndieGame #GameDev
November 8, 2025 at 12:11 PM
Dynamic obstacles can cause everything from hilarious #glitches to complete game freezes. I’ll have to be careful with these traps, though some deadlocks will probably still slip through. Well, that’s what demo versions are for.
#GameDesign #IndieDev #GameDevelopment
November 7, 2025 at 7:55 PM
Reposted by Mobile Last
It's #PitchYaGame today, a worldwide hashtag showcase of all kinds of indie video games:

🎮 pitchyagame.com

If you're making a #TurnBased game, reply with a *link* to your pitch post.

🚨 Gamers, click in and support promising games with a like, retweet, or wishlist! 🙌
November 7, 2025 at 5:00 PM
One of the first prototypes of dynamic obstacles to spice up future tracks. More distractions are on the way, and if you’ve got ideas for similar obstacles, I’d love to hear them.
#Physics #TurnBasedThursday #IndieGame #GameDev #Glitch
November 6, 2025 at 2:55 PM
Couldn’t make progress on the menu today thanks to video playback issues, so I did some texturing instead. The driver’s washed-out pumpkin tone and blank stare capture the true spirit of the day after Halloween.

#ScreenshotSaturday #GameDev #IndieGame #Substance
November 1, 2025 at 10:54 PM
Reposted by Mobile Last
We are excited to host this week's official #TurnBasedThursday thread!

#gamedevs & #indiedevs— drop your turn-based beauties below and don't forget to use the hashtag!

#turnbased game fans —❤️,💬 and 🔁these amazing projects.🙏

Let’s make the algorithm take its turn too. 😎

#indiegamedev
October 30, 2025 at 9:30 AM
#Modeling a new, more customizable driver head. After a few hours of aimless experimenting, I’ve ended up with something that looks oddly familiar. But I have no idea from where.
#Blender #3D #GameDev #WIP
October 29, 2025 at 7:48 PM
It was a productive week, as you can see in #Devlog 21. Next up: modeling driver heads. Let’s see if they turn out even half as handsome as William Luttgen.
#ItchIo #IndieDev #GameDevelopment

mobilelast.itch.io/hanaa/devlog...
October 27, 2025 at 2:54 PM
The projector can now play 8mm cinefilm too, or at least something that vaguely resembles it. I can’t include too many videos, though, to stay under Itch’s 1GB size limit. (And the #squirrel wasn’t too keen on being filmed either.)

#ScreenshotSaturday #GameDev #IndieGame #Video
October 25, 2025 at 11:41 AM
Version 0.8.0 of Hanaa, the experimental #TurnBased #Racing #IndieGame, is live!

This update brings a bunch of UI/UX improvements to make the experience smoother and more intuitive.

Grab the free Windows build and see what’s new on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
October 24, 2025 at 3:50 PM
Ever wondered what’s happening behind opaque pause screens? Sometimes way more than there should be.
#Glitch #Unity3D #GameDev #UI
October 21, 2025 at 7:17 PM
Reposted by Mobile Last
It’s #ScreenshotSaturday 📸
Let’s see your #IndieGame creations!

❤️ Like
📷 Share your best screenshot below
🔃 Retweet and connect with others!

#gamedev #indiedev #gameart #gamedevelopment #indiegamedev #indiegames #videogames #games #art #gamer #gamedeveloper
October 18, 2025 at 8:02 AM
Decided to celebrate #Friday by doing something completely useless — hidden honk buttons! Maybe I’ll find a use for them someday...
#IndieDev #TurnBased #Gaming
October 17, 2025 at 2:19 PM
Reposted by Mobile Last
🤩 Excited to officially host this week's #TurnBasedThursday

All #GameDev and #IndieDev reply with your turn-based games and use the TBT hashtag☝️above

Also be sure to @ anyone who should be in this thread to share the love! 🥰
October 16, 2025 at 7:16 AM
Tip: If Unity complains about over four overlapping baked lights or too many shadow maps, but you only have one light, the culprit might be missing lightmap UVs on some of your meshes. Took me a while to track this down. They can be generated in the mesh importer. #Unity3D #Lighting #GameDevelopment
October 14, 2025 at 1:24 PM
A cozy main menu background for #ScreenshotSaturday. There’s still plenty to refine, but the slide projector already takes it straight back to the ’70s. I’m planning to fill the photo tray with snapshots from older versions of the game, so a touch of history in there too.
#IndieGame #GameDev
October 11, 2025 at 11:34 AM
Reposted by Mobile Last
Happy #screenshotsaturday!

Just sharing some shots from our 8-bit giant monster break-em-up Mega Kaiju Boom Ball — now live on Kickstarter!

Re-posts and shares are welcome. :)

#nesdev #neshomebrew #indiegames #indiegamedev #gamedev #retrogames #videogames
October 11, 2025 at 11:14 AM
What could this model possibly have to do with toy car racing? #Blender #Substance #3DModeling #IndieDev #GameArt
October 8, 2025 at 1:24 PM
Reposted by Mobile Last
A new wednesday a new #wishlistwednesday for all #indiedev #gamedev :)

Share your #INDIEGAMES with the community for some ❤️!

1⃣RETWEET this thread!
2⃣REPLY to thread with your game!
3⃣LIKE the game you like and comment

Follow us for more events #IndieGameDev !
elmo from sesame street is celebrating wednesday with a happy wednesday !
ALT: elmo from sesame street is celebrating wednesday with a happy wednesday !
media.tenor.com
October 8, 2025 at 5:40 AM
Evening routine: model abstract forms in #Blender, import into #Unity, experiment with angles, colors, and shaders, grab a screenshot, tidy it up in #Gimp, then bring it back into Unity as a background texture. The stupidest workflow ever, but here’s the result: a new start screen. #SoloDev
October 7, 2025 at 6:37 PM
Reposted by Mobile Last
Hey #indiedev, it's time for #WishlistWednesday

✍️ COMMENT great work!
💬 REPLY with your #indiegame!
🔁 RETWEET to support!

Tormentis is 40% OFF on on all platforms🔥
store.steampowered.com/app/1782480/...

#indiegames #gamedev #indiegames #games
October 1, 2025 at 8:46 AM
Reposted by Mobile Last
Hey #indiedev, it's time for #TrailerTuesday 🍓

❤️ LIKE if you LIKE!
💬 REPLY with your #indiegame!
🔁 RETWEET to support!

90% OFF and more 😱🙀 for all my games in #steam
store.steampowered.com/bundle/41683...

#tuesdayvibe #TuesdayFun #tuesdaymotivations #TuesdayTeaser #tuesday
September 30, 2025 at 12:42 PM
You can’t have a toy car track without a toy shovel and bucket. Back to modeling after a long break!

#Blender #Substance #3D #Modeling
September 28, 2025 at 9:07 PM