Mobile Last
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mobilelast.bsky.social
Mobile Last
@mobilelast.bsky.social
🎮Spare-time solo game dev.

Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best.
🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa

Feedback welcome. Thanks!
Hanaa 0.9.0 released!
The experimental #TurnBased #Racing #IndieGame now has an in-game video tutorial, better driver visuals, QoL upgrades, and more.

Try it for free and let me know what you think!
Windows build and full details on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
November 22, 2025 at 12:17 PM
#Devlog 24! Not much to write this week, but a bit more to show. And while grabbing screenshots, I accidentally ended up making a new #trailer from a fresh perspective. #GameDev #IndieGame
mobilelast.itch.io/hanaa/devlog...
November 17, 2025 at 8:18 PM
Hello, #ScreenshotSaturday — meet the first batch of modular drivers! They’re now much more distinguishable, which will be important later on. Since they're mostly seen from behind, I started by focusing on the helmets.

Got ideas for decorations? I’m all ears!
#GameDev #IndieGame #3d
November 15, 2025 at 1:19 PM
#Devlog 23! Lots of moving parts this week — and conveniently, GIFs decided to stop working on Itch. Since I never manage to find the devlog thread when posting anyway, I’ll just keep sharing these here from now on. #SoloDev #Itch #IndieDev
mobilelast.itch.io/hanaa/devlog...
November 10, 2025 at 7:53 PM
The concept of turn-based racing feels exotic to many, so I need a clever way to explain it — “clever” being probably the hardest part. Seemed like a good time to put my #ScreenshotSaturday menu background series to use. Still need to figure out some better content, though.
#IndieGame #GameDev
November 8, 2025 at 12:11 PM
Dynamic obstacles can cause everything from hilarious #glitches to complete game freezes. I’ll have to be careful with these traps, though some deadlocks will probably still slip through. Well, that’s what demo versions are for.
#GameDesign #IndieDev #GameDevelopment
November 7, 2025 at 7:55 PM
One of the first prototypes of dynamic obstacles to spice up future tracks. More distractions are on the way, and if you’ve got ideas for similar obstacles, I’d love to hear them.
#Physics #TurnBasedThursday #IndieGame #GameDev #Glitch
November 6, 2025 at 2:55 PM
The projector can now play 8mm cinefilm too, or at least something that vaguely resembles it. I can’t include too many videos, though, to stay under Itch’s 1GB size limit. (And the #squirrel wasn’t too keen on being filmed either.)

#ScreenshotSaturday #GameDev #IndieGame #Video
October 25, 2025 at 11:41 AM
Version 0.8.0 of Hanaa, the experimental #TurnBased #Racing #IndieGame, is live!

This update brings a bunch of UI/UX improvements to make the experience smoother and more intuitive.

Grab the free Windows build and see what’s new on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
October 24, 2025 at 3:50 PM
Ever wondered what’s happening behind opaque pause screens? Sometimes way more than there should be.
#Glitch #Unity3D #GameDev #UI
October 21, 2025 at 7:17 PM
Decided to celebrate #Friday by doing something completely useless — hidden honk buttons! Maybe I’ll find a use for them someday...
#IndieDev #TurnBased #Gaming
October 17, 2025 at 2:19 PM
A cozy main menu background for #ScreenshotSaturday. There’s still plenty to refine, but the slide projector already takes it straight back to the ’70s. I’m planning to fill the photo tray with snapshots from older versions of the game, so a touch of history in there too.
#IndieGame #GameDev
October 11, 2025 at 11:34 AM