mightymochigames.bsky.social
@mightymochigames.bsky.social
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Hi I made a chain lightning today

#godot #indiegamedev
April 30, 2025 at 11:02 PM
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This was put on the back burner for a little bit, but I collaborated with
@theycallmesal.bsky.social oRPG97
for him to add some 2DFX on this Ganondorf animation I made awhile back and the result came out amazing. Please be sure to check Sal's work guys!

Rig by
@stoff.bsky.social
March 8, 2025 at 7:23 PM
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San Jose, Los Angeles, Riverside CA
#fiftyfiftyone #50501
February 11, 2025 at 9:39 PM
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Join 50501 in a National Day of Action on Monday, February 17th. We are reclaiming President's Day - a day that is supposed to be celebrating the Presidency. Unite to limit executive overreach. Find your protest at https://buff.ly/417VjtT, or create one.
February 10, 2025 at 2:07 PM
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Hey there, we're looking for a VFX artist to join Forge of the Fae! ❤️‍🔥

If you (or a friend) are familiar with Unity, particle FX, and Shaders (like in the video) send us a message here on Bsky!
#pixelart #gamedev #indiegame
February 7, 2025 at 4:15 AM
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Really dug how this page came out. Spent a little bit extra time and effort to get it right and I think it worked nicely for this sequence.

Its on webtoons under Zaidura Chronicles!

#art #comics #webtoons #webcomic
January 29, 2025 at 10:57 PM
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Spent 2 days making my own custom importer for TexturePacker sprites since their addon only imports AtlasTextures with no 2D PBR support.

Now it imports all spritesheets and creates Sprite2D PackedScenes already populated with PBR maps.

#IndieDev #WIP #GodotEngine #TechArt #2D #GameDev
January 27, 2025 at 7:19 PM
I noticed the lastest penpot update allows file downloads that can be unzipped with 7zip and contain a bunch of json, but they're all individual json files. If I can make sense of them I can make a Godot importer for penpot as well as figma.
January 22, 2025 at 6:59 AM
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We are hiring moar people!! For our upcoming game Project Ocean we are looking for another SENIOR LEVEL DESIGNER and a SENIOR GAMEPLAY PROGRAMMER, Go Go Go! :D

Remote, freelance, maximum flexibility! www.jo-mei.com/jobs

Please retweet, thank you!
January 20, 2025 at 10:42 PM
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The enemies in my game have a death animation now and I did shaders to hide the bodies

#godot #indiegamedev
January 18, 2025 at 1:28 AM
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Blurry ass photo, but back from when I first got copics and was doing some Overwatch fanart sketches on stream

#art #fanart #copics #overwatch
January 12, 2025 at 9:35 PM
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Made a custom Godot mesh type called NinePatchMesh, which lets you resize any 3D mesh as though it were a UI panel. Great for making 3D UI, picture frames, computer monitors, TVs, etc. You can find it here if you wanna use it:
github.com/CozyCubeGame...
#GodotEngine #gamedev
December 28, 2024 at 9:47 PM
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Getting in a bit more blender practice on modeling cause man I'm not good at this for someone trying to make a 3d game lol

#blender #gamedev #indiegames #digitalart #characterdesign
December 19, 2024 at 10:30 PM
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Daily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed from.

This is useful to see where specific prints are happening

#godot #gamedev #godottips
December 14, 2024 at 7:06 AM
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terrain painter tool #pixelcomposer
December 13, 2024 at 4:17 AM
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Freezing enemies doesn't do any damage, but leaves them open to an insta-kill stomp!

#WishlistWednesday #indiedev #indiegames
December 4, 2024 at 9:08 AM
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Gonna start sharing progress on a #Godot plugin I'm working on, godot-asb (Animated StyleBox).

It lets you make UI animations directly in a theme or theme override, similar to css transitions (it will work in editor themes too)
December 1, 2024 at 3:16 PM
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youtu.be/V6C9yA8Ya1w

Lots to fix on this still, but at least got enough to start finally getting my feet wet on this game idea and see if it works. Kinda fun to beat these dudes up rn so thats at least something...

#gamedev #indiegames #godot #games
Boops 3d first test run
YouTube video by Skooba's Art
youtu.be
December 3, 2024 at 5:36 AM
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More of the grass, here using the blade height/scale curve distribution to create interesting highlights

#godot #indiedev #gamedev #procedural
December 2, 2024 at 11:33 AM
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December 2, 2024 at 11:20 AM
I have been thinking about doing #Twitch streams where I take viewer challenges to recreate in the #GodotEngine , UI designs from suggested or popular games. I would then share any tools I created in the process.

Would you find this interesting? Give this a heart or reply if you would.
December 2, 2024 at 2:26 AM
I have corrected errors in my importer tool that will also help you design #UI faster. directly in #GodotEngine. The video shows a custom Frame class in action.

Code available to try: github.com/mightymochi/...

#Godot #gamedev #userinterface
December 1, 2024 at 3:42 AM
#Penpot is having a plugin contest with cash prizes. I am sending this out in the hopes someone will make a json and image exporter plugin that I can use with my #Godot UI importer. Check out the contest: penpot.app/plugins-cont...
Penpot Plugins Contest
Build a plugin to win cash rewards and more. Penpot Plugins: Imagine. Build. Win.
penpot.app
November 23, 2024 at 7:30 PM
I'm working on a plugin that can auto build UI nodes in #godot from #figma json exports. I'll be making an in-depth video in the future. You can try it now here: github.com/mightymochi/...
November 17, 2024 at 10:39 AM