Kevin - McDev Games
mcdevgames.bsky.social
Kevin - McDev Games
@mcdevgames.bsky.social
Solo Game Dev - Tech Artist - Unity Senior
Pinned
🔗 steamcalculator.nubosoft.de
I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes
Working with two #Unity projects (20GB of assets each) and merging a sub-project into main while the core team is actively developing. I migrate folder by folder and occasionally rebase onto main while I tidy up. The .meta files do their job and GUIDs stay intact.

How'd you do that? #git #devops
December 18, 2025 at 3:04 PM
🔗 steamcalculator.nubosoft.de
I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes
December 11, 2025 at 10:43 AM
EuGH hat zu AppStores entschieden! Entwickler und auch Steuerberater sind sich uneins, wie man Store Einnahmen korrekt verbucht, obwohl es klare Anzeichen gibt. Ich bitte den @gameverband.bsky.social hier Klarheiten zu schaffen, für bundesweit einheitliche Leitfäden.
blogs.pwc.de/de/steuern-u...
EuGH: Umsatzsteuerliche Behandlung der Dienstleistungen durch mobile Apps / Steuern & Recht - Der Blog zu aktuellen Entwicklungen und relevanten Neuerungen / PwC Deutschland
Aufgrund eines Vorabentscheidungsersuchens des Bundesfinanzhofs hat der Europäische Gerichtshof zur umsatzsteuerlichen Behandlung von In-App-Käufen Stellung genommen. Der Streitfall betrifft die Recht...
blogs.pwc.de
December 10, 2025 at 1:50 PM
Are outlines even nice? I mean, everyone wants these Outline shaders but it's very hard to find actual games using outline shaders. And if they do, they are rather subtle. Just experimenting with styles and techniques. #unity #gamedev #indiedev #3d #artstyle #screenshot
December 8, 2025 at 12:31 PM
Nothing spikes user frustration faster than a UI that won’t let them click. Even a barely visible shadow can ruin everything.

Fix: Put the shadow or background graphic on a separate layer that doesn’t block pointer events.
#design #ui #qualityassurance #indiedev #gamedev #2D #unity
December 1, 2025 at 3:14 PM
Reposted by Kevin - McDev Games
Nearly a year ago I prototyped a grass shader. Now the grass reacts to mowing, footsteps, and object pressure. Basically there’s just a simple brush system behind it and a lot of shader nodes. Maybe it becomes a cozy garden-sim someday…

#indiedev #GameDev #Shaders #SoloDev #Unity
November 26, 2025 at 10:29 AM
Reposted by Kevin - McDev Games
Guess which products you ship in this logistics simulator! I recently added 3000 Cities of the world and they influence various aspects. Reddish tinted areas are suitable for production with fertile lands and within your control. #screenshotsaturday #wip #gamedev #indiedev
November 29, 2025 at 10:35 AM