Matt Oztalay (He/Him)
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mattoztalay.bsky.social
Matt Oztalay (He/Him)
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.

#TechArt #UnrealEngine #GameDev
I got to play this at alt.ctrl.gdc many years ago and the controls were a big red button and an actual telegraph.
November 11, 2025 at 8:33 PM
Have you see Named Reroute nodes in a few of the UE graphs? Kinda similar to the WiFi node concept you’ve got here.
October 22, 2025 at 1:54 AM
Reposted by Matt Oztalay (He/Him)
So next time you wonder “What features does Unreal have that our internal engine doesn’t have? How can we compete?!”

Stop thinking about features. Start thinking about community.

The features are nice, but they’re secondary to the actual reason Unreal is being used so much.
October 21, 2025 at 8:06 AM
It’s the top of the 11th and I land in fifteen minutes 😤
October 11, 2025 at 3:30 AM
It’s only a labyrinth if it’s from the Knossos region of Crete. Otherwise it’s just sparkling maze.
September 19, 2025 at 1:32 PM
I had to start condensing down to one lanyard per show.
September 16, 2025 at 10:52 PM
Known issue that's been backlogged, unfortunately (issues.unrealengine.com/issue/UE-150...)

IIRC the recommendation is to sample it multiple times (not ideal, I know), but the TL;DR it'd look something like this snippet I whipped up a few years ago: dev.epicgames.com/community/sn...
The Unreal Engine Issues and Bug Tracker
Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.
issues.unrealengine.com
September 14, 2025 at 5:54 PM