Matt Oztalay (He/Him)
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mattoztalay.bsky.social
Matt Oztalay (He/Him)
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.

#TechArt #UnrealEngine #GameDev
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If you missed my Crash Course for New #UnrealEngine Developers at #GDC2025, don't worry! I wrote up all the different features I discussed into a Learning Path on the Epic Developer Community for you! Check it out! dev.epicgames.com/community/le...
2025 Crash Course for New Unreal Engine Developers | Learning path
Matt Oztalay's GDC2025 presentation, The New Unreal Engine Developer Crash Course, unabridged!
dev.epicgames.com
We've made a lot of great improvements to the #UnrealEngine Material Editor in 5.6 and 5.7, and @shedoesartstuff.bsky.social talked about all of them and more at #UnrealFest Stockholm! Check it out! www.youtube.com/watch?v=KYmd...
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
www.youtube.com
November 11, 2025 at 4:39 PM
Reposted by Matt Oztalay (He/Him)
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
dev.epicgames.com
November 11, 2025 at 12:29 AM
Reposted by Matt Oztalay (He/Him)
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
www.youtube.com/watch?v=ji0H...
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
www.youtube.com
October 31, 2025 at 1:54 PM
Reposted by Matt Oztalay (He/Him)
A great talk by Alexis Argyriou from Unreal Fest Bali about performant lighting in UE on various hardware. #uetips
www.youtube.com/watch?v=Q1wh...
Lighting in UE5: Scaling for Quality & Performance | Unreal Fest Bali 2025
YouTube video by Unreal Engine
www.youtube.com
October 30, 2025 at 1:05 PM
I think Nori might have put together the definitive guide on the Shader Complexity View Mode in #UnrealEngine in his talk at #UnrealFest Bali (spoilers: optimizing for that view mode doesn't necessarily result in performance gains)

youtu.be/EjxK16koNfQ?...
UE5 Graphics Deep Insights From Japan | Unreal Fest Bali 2025
YouTube video by Unreal Engine
youtu.be
October 22, 2025 at 6:16 AM
Reposted by Matt Oztalay (He/Him)
So next time you wonder “What features does Unreal have that our internal engine doesn’t have? How can we compete?!”

Stop thinking about features. Start thinking about community.

The features are nice, but they’re secondary to the actual reason Unreal is being used so much.
October 21, 2025 at 8:06 AM
If two gates are boarding at the same time right next to each other, all announcements should start with the destination.
Do you have any extremely niche, but serious, ethical stances?
October 19, 2025 at 1:24 PM
Reposted by Matt Oztalay (He/Him)
Polar UVs are timeless way to achieve more with your tiling textures! Here is how to implement the cartesian to polar custom function material to achieve this effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
October 16, 2025 at 6:04 PM
Reposted by Matt Oztalay (He/Him)
My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...

If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic | Unreal Fest Bali 2025
YouTube video by Unreal Engine
www.youtube.com
October 15, 2025 at 1:09 PM
I was absolutely floored with how many folks fought tooth and nail to get in to see this talk.
Words cannot describe how happy I am with the standing-room only crowd @mattoztalay.bsky.social and I got for a PROFILING talk! 😲

Huge thanks to Arctic Hazard and Tripwire Interactive for letting us show profiling data from their upcoming game, NORSE: Oath of Blood 🙏

Video recording coming soon!
September 27, 2025 at 8:40 PM
Reposted by Matt Oztalay (He/Him)
I often get asked: "How do I host a good roundtable?" by folks who want to do their own.

So I wrote an article explaining the whole roundtable process from start to finish: rystorm.com/blog/how-to-host-a-good-roundtable-at-at-conference

Always remember: Iron fist, Velvet glove, folks rely on you!
How to host a good Roundtable at a Conference — Robin-Yann Storm, Product & UX Designer for Tools
A good roundtable is organised with an iron fist, and a velvet glove. You have to control the crowd, but let the discussion flow freely.
rystorm.com
September 24, 2025 at 6:21 PM
Reposted by Matt Oztalay (He/Him)
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
September 19, 2025 at 4:31 PM
Reposted by Matt Oztalay (He/Him)
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
September 19, 2025 at 5:56 AM
On my way to #UnrealFest Stockholm! Got a busy week lined up, and I’m excited about what I’ve got lined up to talk about. Automated performance testing, the PCG Framework, GPU capture analysis, and maybe even some tips and/or tricks?
September 19, 2025 at 1:35 PM
Reposted by Matt Oztalay (He/Him)
Game devs:
Show me your #BadgeBouquet
September 16, 2025 at 10:19 PM
Reposted by Matt Oztalay (He/Him)
So, anyone got any cool jobs going haha? Interested in Tech Art, Lighting , Lookdev Unreal roles, remote from Adelaide, let me help you make pretty things!
September 14, 2025 at 12:04 PM
Reposted by Matt Oztalay (He/Him)
Profile.
September 11, 2025 at 7:29 AM
Blue Prince is consuming every fiber of my being. I woke up in the middle of the night because I’d solved a puzzle in my dreams.
September 9, 2025 at 4:19 PM
Reposted by Matt Oztalay (He/Him)
TIL that NDC has a new method for querying particle data in BP :) The basic callback interface was severely limited. This looks much more powerful. Neat!
September 8, 2025 at 3:48 PM
I get the allure of being a morning person. The high of reading a book over my morning tea whilst sitting on my porch and waving to my neighbors passing is unparalleled.

It is mitigated, somewhat, by the crushing low of knowing this moment is fleeting, and I'll regress once the jet lag wears off.
August 26, 2025 at 2:56 PM
Reposted by Matt Oztalay (He/Him)
Still after some small side gigs / commision work with the cost of living constantly rising, I do Hard Surface, Lookdev, FX, Lighting and general Tech Art, ive updated my portfolio of personal work here: www.artstation.com/dylserx
#3D #GameDev #UnrealEngine #Houdini #Substance3DPainter
Dylan Browne
Unreal Engine Supervisor / Feature VFX Artist at Modelfarm
www.artstation.com
August 26, 2025 at 4:52 AM
I’m on the road to #UnrealFest Shanghai! Since I love tweaking slides until I go on stage, I’ve got a couple of questions for ~ y’all ~

1. What’s something you wish you knew what you started using Unreal?
2. What’s a debugging protip that has saved your bacon more times than you can count?
August 18, 2025 at 12:33 PM
Reposted by Matt Oztalay (He/Him)
Visually debugging vectors and positions in Niagara is important, and it's easy to do using the built-in DrawDebug interface.

You can also achieve this with sprite or mesh renderers, custom bindings, and a single custom module. 🧵
August 18, 2025 at 9:31 AM
Oh hey! My Crash Course for New #UnrealEngine Developers is now live on YouTube!

www.youtube.com/watch?v=EPkA...
Crash Course for New Unreal Engine Developers | GDC 2025
YouTube video by Unreal Engine
www.youtube.com
August 15, 2025 at 1:22 AM
Reposted by Matt Oztalay (He/Him)
I don't know how I missed this, but a cool video from UnrealFest2024 was published showcasing audio tips for indie dev teams, including working with Soundscape! www.youtube.com/watch?v=xaMX...
Audio Workflows and Tips for Indie Projects | Unreal Fest 2024
YouTube video by Unreal Engine
www.youtube.com
August 13, 2025 at 1:15 AM