TL;DR
- Memory safety features are amazing
- Cargo is secretly Rust's killer feature
- Porting to consoles will be hard
innerlogic.games/siren-engine...
#gamedev #gameengine #rustlang
Ghost of Yotei
Ghost of Yotei
- Run my programs
- Help me find my files
Everything else is just noise.
www.windowscentral.com/microsoft/wi...
- Run my programs
- Help me find my files
Everything else is just noise.
www.windowscentral.com/microsoft/wi...
#gamedev #programming
automaton-media.com/en/news/its-...
#gamedev #programming
i'm over here happily doing everything by hand. learning to do things yourself imbues everything with a personal touch and is so enriching. why cheat your employees out of that?
automaton-media.com/en/news/its-...
i'm over here happily doing everything by hand. learning to do things yourself imbues everything with a personal touch and is so enriching. why cheat your employees out of that?
- 1-Bit horror stories: A horror point and click adventure
@boneypunch.bsky.social
- Vice: Magic City Mayhem: Zelda-like set in a Vice City-inspired world
@jurassicsunsetgames.com
- Bugboy: Retro Gameboy-style RPG
@ratpackdigital.com
#gamedev #indiedev
- Soulspire: Bullet hell roguelite dungeon crawler
@blamo-studios.bsky.social
- Nightmare High: First-person survival horror
@distudio.bsky.social
- DX Legends: Online multiplayer 2D Zelda-like battle chaos
@cidwel.bsky.social
- Midnight Horde: Gothic horror parkour rogue-lite @per.at.carrycastle.se
- Final Girl: Turn-based tactics, 90’s horror @jonathanlorenz.bsky.social
-Grime and Gold: Cards, potions, and dark streets @grimeandgoldgame.bsky.social
#gamedev #indiedev
- 1-Bit horror stories: A horror point and click adventure
@boneypunch.bsky.social
- Vice: Magic City Mayhem: Zelda-like set in a Vice City-inspired world
@jurassicsunsetgames.com
- Bugboy: Retro Gameboy-style RPG
@ratpackdigital.com
#gamedev #indiedev
The earliest scrape I can find on Wayback is December 1996, but I doubt the site changed much. But yes, here it is in its earliest days as the Video Game FAQ Archive!
The earliest scrape I can find on Wayback is December 1996, but I doubt the site changed much. But yes, here it is in its earliest days as the Video Game FAQ Archive!
So I'm now rewriting the input/event handler for Siren. The resulting code is leaner, more efficient, and more idiomatic. 🦀
#rustlang #gamedev #gameengine
So I'm now rewriting the input/event handler for Siren. The resulting code is leaner, more efficient, and more idiomatic. 🦀
#rustlang #gamedev #gameengine
It was such a unique game at the time it launched. Needless to say my young self didn’t understand what I was supposed to do, but I loved the simplicity and the mood of the game. Spend hours exploring the manor and dying.
It was such a unique game at the time it launched. Needless to say my young self didn’t understand what I was supposed to do, but I loved the simplicity and the mood of the game. Spend hours exploring the manor and dying.
It cut my monthly bill by 95%.
Silent Hill f
Silent Hill f
innerlogic.games/robots.txt
#noai #tech #webdev
innerlogic.games/robots.txt
#noai #tech #webdev
Every. Single. Thing. For free.
#gamedev
www.youtube.com/watch?v=0d3T...
Every. Single. Thing. For free.
#gamedev
www.youtube.com/watch?v=0d3T...
#xpwasthebest
#xpwasthebest
It cut my monthly bill by 95%.
It cut my monthly bill by 95%.
Ninja Gaiden: Ragebound
Ninja Gaiden: Ragebound
#programming #NoAI #ModernSoftwareIsEmbarassing
www.infoworld.com/article/4058...
#programming #NoAI #ModernSoftwareIsEmbarassing
www.infoworld.com/article/4058...
It's encouraging that people in the thread love the idea. But I'm terrified that the idea is out there now, and I'm nowhere near ready to reveal anything.
#gamedev
It's encouraging that people in the thread love the idea. But I'm terrified that the idea is out there now, and I'm nowhere near ready to reveal anything.
#gamedev
#MetalGearSolidDelta
#MetalGearSolidDelta
PEOPLE USE THIS TO WRITE PRODUCTION CODE!!
#NoAI #programming
PEOPLE USE THIS TO WRITE PRODUCTION CODE!!
#NoAI #programming
#DeathStranding2
#DeathStranding2