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@marcos-don.bsky.social
PuzzleScript hostile takeover in progress!

Just kidding; I love PuzzleScript. This will be a different thing, with a totally different puzzle-defining paradigm (I hope).

#godotengine #puzzle #programming
November 26, 2025 at 10:30 PM
Experimenting a bit with Godot's ConfigFile class to store save files.
For release I'll use a faster and more compact binary format, but it's nice to have these readable save files for debugging.

#godotengine #gamedev #puzzle
November 21, 2025 at 3:02 PM
November 13, 2025 at 12:12 AM
From victim to Karen in 1 tweet
October 28, 2025 at 12:03 PM
Did I tell you I love histograms?
#gamedev #procgen
September 28, 2025 at 11:25 PM
wheels = more speed for the rapture
September 23, 2025 at 9:14 PM
I hope players find this funny like me :)

#gamedev #godotengine
September 23, 2025 at 8:14 PM
having dreams about it doesn't help
September 20, 2025 at 10:56 AM
Not promising anything but I had some ideas...

#gamedev #procgen #puzzle
September 19, 2025 at 12:02 AM
Almost appreciating JavaScript lately.

#recreationalprogramming #gamedev
September 12, 2025 at 11:22 PM
InfiniBan + time = nightmare fuel
#recreationalprogramming #gamedev
September 9, 2025 at 11:18 PM
Clearly not
May 13, 2025 at 11:08 PM
possible next small game in experimentation phase...
#gamedev #procgen #puzzle
March 2, 2025 at 11:41 PM
elon tinkering with databases be like
February 19, 2025 at 9:54 PM
secret hideout
January 21, 2025 at 10:23 PM
Steam Sokoban Fest event, let's gooo
January 17, 2025 at 5:21 PM
Beware of methodological errors! (I was enthusiastic about this pseudo-bell-shaped histogram until I discovered a subtle bias in the method I was generating levels with)
#gamedev #procgen
December 30, 2024 at 7:24 PM
if I fit, I eat
December 30, 2024 at 12:52 AM
There is a certain charm in "drawing" charts in the terminal.
(histogram of the number of generated levels of certain sizes in my current project)
#gamedev #procgen
December 21, 2024 at 11:56 AM
Sometimes in #gamedev you have to pause, take a deep breath, reflect for a while... and furiously collect statistics on what the fuck you're doing
December 18, 2024 at 10:51 PM
Today I enhanced the "cages."

Before, besides serving as toggleable obstacles/bridges, they separated stuck-together crates when closed (left).

Now, they also prevent radioactive crate pairs from exploding, until opened (right).

I love when simple changes allow for new puzzles!

#gamedev
December 12, 2024 at 12:54 PM
#Polyomino aficionados will either love or hate this game...
December 11, 2024 at 1:52 PM
Four games I've worked on.
November 24, 2024 at 10:30 AM
Some of the "bridge-cage" based levels are a bit intense...
#gamedev #godotengine #procgen #puzzle
November 22, 2024 at 7:53 PM
The refactoring worked!
The destructible crates seem to work well with all the weird situations I tested.
Now, to the boring task of translating the new logic into the level generator (which it's made in D, for performance reasons).
#gamedev #godotengine #dlang #procgen
November 21, 2024 at 11:12 PM