Marcos
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marcos-don.bsky.social
Marcos
@marcos-don.bsky.social
November 13, 2025 at 12:12 AM
I hope players find this funny like me :)

#gamedev #godotengine
September 23, 2025 at 8:14 PM
Almost appreciating JavaScript lately.

#recreationalprogramming #gamedev
September 12, 2025 at 11:22 PM
InfiniBan + time = nightmare fuel
#recreationalprogramming #gamedev
September 9, 2025 at 11:18 PM
possible next small game in experimentation phase...
#gamedev #procgen #puzzle
March 2, 2025 at 11:41 PM
Today I enhanced the "cages."

Before, besides serving as toggleable obstacles/bridges, they separated stuck-together crates when closed (left).

Now, they also prevent radioactive crate pairs from exploding, until opened (right).

I love when simple changes allow for new puzzles!

#gamedev
December 12, 2024 at 12:54 PM
Some of the "bridge-cage" based levels are a bit intense...
#gamedev #godotengine #procgen #puzzle
November 22, 2024 at 7:53 PM
The refactoring worked!
The destructible crates seem to work well with all the weird situations I tested.
Now, to the boring task of translating the new logic into the level generator (which it's made in D, for performance reasons).
#gamedev #godotengine #dlang #procgen
November 21, 2024 at 11:12 PM