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Marcos
@marcos-don.bsky.social
PuzzleScript hostile takeover in progress!

Just kidding; I love PuzzleScript. This will be a different thing, with a totally different puzzle-defining paradigm (I hope).

#godotengine #puzzle #programming
November 26, 2025 at 10:30 PM
Experimenting a bit with Godot's ConfigFile class to store save files.
For release I'll use a faster and more compact binary format, but it's nice to have these readable save files for debugging.

#godotengine #gamedev #puzzle
November 21, 2025 at 3:02 PM
There's a new kind of stupid people! I call them "twicetupid".
They are the people that ask grok something (first stupid) and then begin arguing with it when it says something that does not align with their ideology (second stupid).
Usually MAGAs, and elon simps.
November 13, 2025 at 12:50 PM
Reposted by Marcos
We are in the process of adding all the ThinkyCon 2025 talks as individual videos to YouTube! You can check this playlist to find them all as they get published: www.youtube.com/playlist?lis...

Thanks to all the wonderful speakers for joining us!
November 11, 2025 at 4:19 PM
Sometimes Game Design is about little epiphanies
youtu.be/y0Sg9sg4f7g
#gamedev #gamedesign #godot #procgen
Sometimes Game Design is about little epiphanies - Marcos' Mysterious Maze devlog #113
YouTube video by Puzzling Gamedev
youtu.be
November 10, 2025 at 9:48 PM
Unpopular opinion (or perhaps not!):
Individuality is overrated. Not only its importance but also its existence; we are far more similar than we realize.
I value the feeling of freedom (even if illusory) more than feeling unique or original.
#mondaymusing
November 10, 2025 at 9:09 PM
@spiralganglion.com @jimmyhmiller.bsky.social @todepond.com I love the podcast! So many ideas dancing...

An auditory bonus is that when Ivan and Jimmy are talking, I can imagine I'm listening to a secret Severance episode in which Mark and Dylan (respectively) talk about programming.
November 9, 2025 at 12:47 PM
The other day I realized that -1 is the "i" of real numbers

#math
November 6, 2025 at 11:24 PM
PSA: if you need 64-bit integers saved/restored in Godot, don't use JSON, or if you need JSON, use strings instead of int values.

#gamedev #godot
October 31, 2025 at 9:10 PM
From victim to Karen in 1 tweet
October 28, 2025 at 12:03 PM
My puzzle games are 30% off in the Itch Halloween Sale! (or only $18 if you buy the bundle).
Share with your puzzle-loving friends!
itch.io/s/165144/hal... #indiegames via @itch.io
Halloween Sale 2025 by Marcos Donnantuoni
A bundle by Marcos Donnantuoni, $18.00 for 10 games
itch.io
October 28, 2025 at 11:41 AM
The unreasonable effectiveness of Sokoban as a puzzle game design idea pump
October 25, 2025 at 11:03 AM
I must admit that seeing the US suffer the same kind of dictatorship that they themselves established in my country (and in many others in Latin America) gives me a certain morbid pleasure...
October 13, 2025 at 10:35 PM
Reposted by Marcos
Supertasks versus Transfinite tasks in the infinite Sokoban board

youtu.be/9e0lVCZ0U7w

#recreationalprogramming #transfinite #sokoban
Supertasks versus Transfinite tasks in the infinite Sokoban board
YouTube video by Puzzling Gamedev
youtu.be
October 11, 2025 at 7:11 PM
Supertasks versus Transfinite tasks in the infinite Sokoban board

youtu.be/9e0lVCZ0U7w

#recreationalprogramming #transfinite #sokoban
Supertasks versus Transfinite tasks in the infinite Sokoban board
YouTube video by Puzzling Gamedev
youtu.be
October 11, 2025 at 7:11 PM
My latest hobby: resizing the defrag program's window looking for secret messages in the fragmentation map.
October 1, 2025 at 1:17 PM
Did I tell you I love histograms?
#gamedev #procgen
September 28, 2025 at 11:25 PM
Another side effect is that the code is three times less understandable. Time to rewrite it in Rust?
I improved my level generator, and now the levels are three times better. The downside is that the generator is three times slower. Perhaps eventually I'll get it to generate zero levels per second, but of infinite quality.

#procgen #gamedev
September 27, 2025 at 1:46 PM
Reposted by Marcos
There's one week left to apply for the Draknek New Voices Puzzle Grant ⏰‼️

If you're thinking of applying, make sure you get your applications in before next Sunday in order to be considered.

Grant: $15,000 USD
Deadline: Sept 28th
Link: grants.draknek.org
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
grants.draknek.org
September 21, 2025 at 4:03 PM
wheels = more speed for the rapture
September 23, 2025 at 9:14 PM
I hope players find this funny like me :)

#gamedev #godotengine
September 23, 2025 at 8:14 PM
I improved my level generator, and now the levels are three times better. The downside is that the generator is three times slower. Perhaps eventually I'll get it to generate zero levels per second, but of infinite quality.

#procgen #gamedev
September 23, 2025 at 3:10 PM
"Roguelike" + "Escape Room" = "Escape Rune"

#gamedesign #gamedev
September 21, 2025 at 11:49 AM
Not promising anything but I had some ideas...

#gamedev #procgen #puzzle
September 19, 2025 at 12:02 AM
I watch jon blow streams sometimes to see progress on the new game/engine/language, but lately it's increasingly sad to see him and his echo-chamber of sycophants turn slowly into a cesspool of nazi shit
September 18, 2025 at 11:42 AM