manubebek.bsky.social
@manubebek.bsky.social
Reposted
🐧 New Trailer w/ @vrgamesshowcase.bsky.social ! 🎉

Thrilled to be showing off gameplay and more of the penguin town! Cannot wait for y'all to be part of the festivities.

➜ PC VR | Fall 2026
➜ PICO + SideQuest | Post-launch

✨ Wishlist: bit.ly/penguinfests...

#vr #indiegames #cozygames #godotengine
Gameplay + Release Window Trailer | Penguin Festival 🐧
YouTube video by Cozy Cube Games
youtu.be
November 13, 2025 at 7:47 PM
Reposted
I made custom #Godot coasters
November 13, 2025 at 8:15 PM
Reposted
Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...
October 30, 2025 at 1:24 PM
Reposted
Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...
Release 5.4.0 · jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
github.com
September 27, 2025 at 12:33 PM
Reposted
“Meschers: Geometry Processing of Impossible Objects”

A graphics and material-modelling tool that can systematically handle impossible objects.

Want your Penrose triangles smoothed into bagels, while retaining their delicious impossibility? Meschers can do that.

H/T @sohkamyung@mstdn.io
August 13, 2025 at 12:31 PM
Reposted
Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
Lossless Float Image Compression · Aras' website
aras-p.info
July 10, 2025 at 2:38 PM
Reposted
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
Reposted
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
July 1, 2025 at 12:48 PM
Reposted
Bought a couple of games at Steam Sale!

The only way to recover if 15 people also buy our Robot Detour with -25% off: store.steampowered.com/app/2666840/...

Sorry, I don't make the rules.
June 26, 2025 at 8:47 PM
Reposted
Happy Saturday y'all! Been a while since I've posted... but excited to share a new devlog today as I get back into the groove! Hope you enjoy a week of progress working on an important part of Dauphin's foundational gameplay.

www.youtube.com/watch?v=0_HT...
A Week of Progress after a Long Break
YouTube video by DevDuck
www.youtube.com
June 21, 2025 at 1:26 PM
Reposted
Do you know the #GodotWildJam?

It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.

The 82nd edition just started with the theme:
UNSEEN

And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
June 13, 2025 at 10:42 PM
Reposted
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 11, 2025 at 12:58 AM
Reposted
Moonlighter 2 🛎️ DEMO OUT NOW! 🛎️

Will's joining the Steam Next Fest to juggle shelves, swords, and secrets in the shoppiest roguelike.

Let's get back 2 business! 💚

youtu.be/nJKSnzjWA_o
Moonlighter 2: The Endless Vault | Demo Trailer
YouTube video by Digital Sun Games
youtu.be
June 9, 2025 at 5:10 PM
Reposted
Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk
DOGWALK on Steam
Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.
store.steampowered.com
June 9, 2025 at 1:40 PM
Reposted
Rift Riff v1.1 just released on Steam!

- 6 new challenges.
- view tracked challenge in tower select / pause menu.
- the world named Ring was visually redesigned.
- monsters can now be scared multiple times by different Shrieker towers.
- …and lots more!

store.steampowered.com/news/app/280...
Rift Riff - v1.1 - More Challenges & QoL improvements - Steam News
Improved challenges interface + a ton of quality of life improvements
store.steampowered.com
June 6, 2025 at 1:41 PM
Reposted
Time to call it quits on my #IndieDev adventure. Really enjoyed learning #Godot and really happy that I released a half-decent mobile game but the lack of income is unsustainable. Good luck #GameDev folks, hope it all works out for you 🐧
June 3, 2025 at 12:34 PM
Reposted
Testing my custom 2D directional lighting system☀️

Godot 2D lights out of the box aren't really fitted for top down games, so I decided to develop my own system using luminosity masks.

#pixelart #godot #gamedev #jrpg
June 4, 2025 at 1:21 AM
Reposted
As of popular request: Rift Riff's original soundtrack is OUT NOW!! Available on all streaming platforms today. And if you'd like to support further development of the game, consider getting it through Steam :D Made by musician @matthijskoster.com
May 30, 2025 at 1:15 PM
Reposted
New part in the Godot Grass Rendering tutorial series! Part 3 covers wind and interaction:

hexaquo.at/pages/grass-...

#godot #gamedev #godotengine
May 25, 2025 at 4:00 PM
Reposted
Fun new paper at #SIGGRAPH2025:

What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).

Or make fair dice in any shape—e.g., dragons rather than cubes?

That's exactly what we do! 1/n
May 21, 2025 at 4:29 PM
Reposted
Without a Dawn is a dark, artistic, and important game that explores anxiety and obsessive thoughts. The reviews are rather stunning! 💚 store.steampowered.com/app/3145620/...
#art #visualnovel #gamedev #indiegame #horror
May 28, 2025 at 9:29 AM
Reposted
I released my visual horror novel, Without a Dawn, a few days ago. It's a very unique and personal game: store.steampowered.com/app/3145620/... Would you check it out? 🥰
#visualnovel #gamedev #horrorgame #indiegame
May 23, 2025 at 7:20 AM
Reposted
While the Steam page is still in progress, download & try the game on our website!
studio.blender.org/blog/dogwalk...

If you want to support our projects, consider signing up.
Us crash-test dummies do our best to stress-test Blender so it is production ready & bug-free.

#b3d #godotengine #gamedev
May 20, 2025 at 5:14 PM
Reposted
My friends David Snopek and Logan Lang are competing in the Godot Wild Jam and set themselves a challenge to create a Godot VR game completely using the Godot XR Editor. Yes including collaborating over two headsets.

So much fun: www.youtube.com/watch?v=4ZAz...

#godot #godotengine #vr
GWJ #81: Devlog #1 (Making a Godot game entirely in VR!)
YouTube video by Snopek Games
www.youtube.com
May 15, 2025 at 4:08 AM