Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
iribis.github.io/publication/...
Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
iribis.github.io/publication/...
diglib.eg.org/bitstream/ha...
diglib.eg.org/bitstream/ha...
Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.
github.com/nvpro-sample...
#GraphicsProgramming #Vulkan #RayTracing
💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:
gpuopen.com/learn/boosti...
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
It was surprisingly easy to write code where all caret positions were not reachable :)
It was surprisingly easy to write code where all caret positions were not reachable :)
www.youtube.com/@JeromeEippe...
www.youtube.com/@JeromeEippe...
vkguide.dev/docs/extra-c...
vkguide.dev/docs/extra-c...
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
Enjoy!
www.youtube.com/watch?v=teth...
Enjoy!
www.youtube.com/watch?v=teth...
www.gijskaerts.com/wordpress/?p...
Ever wanted to just draw debug primitives directly from a shader without CPU intervention? Look no further!
www.gijskaerts.com/wordpress/?p...
Ever wanted to just draw debug primitives directly from a shader without CPU intervention? Look no further!
github.com/TheRealMJP/S...
github.com/TheRealMJP/S...