Luc Sweers
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lucsweersvfx.bsky.social
Luc Sweers
@lucsweersvfx.bsky.social
Lead Technical Artist @ Silkroad Studios
Reposted by Luc Sweers
To showcase some of the features that were added in UE5.5, I've created a custom tool, fully in blueprints, that mimics the District Painting tool in Cities: Skylines.

You can read more about it here:
www.linkedin.com/pulse/beauty...

#techart #gamedev #unrealengine
March 21, 2025 at 4:30 PM
Reposted by Luc Sweers
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...
August 17, 2025 at 1:14 PM
Reposted by Luc Sweers
Alright, due to popular demand, let's start talking about the

🎶 Beasts with the fur (with the fur) 🎶

in ✨HERDLING ✨

Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
August 4, 2025 at 10:23 AM
Reposted by Luc Sweers
I've been experimenting lately with a Foil Shader, for those interested, you can read more about it here on ArtStation:

www.artstation.com/artwork/mAPbb9

or on LinkedIn:

www.linkedin.com/pulse/foil-shader-experimentation-luc-sweers-avoqe
June 29, 2025 at 2:19 PM
I've been experimenting lately with a Foil Shader, for those interested, you can read more about it here on ArtStation:

www.artstation.com/artwork/mAPbb9

or on LinkedIn:

www.linkedin.com/pulse/foil-shader-experimentation-luc-sweers-avoqe
June 29, 2025 at 2:19 PM
Reposted by Luc Sweers
For this #VFXFriday I'd like to share my latest project, "Tidal Ascendance", inspired by the Shaman class in World of Warcraft. Made for the @vfxapprentice.bsky.social Portfolio Bootcamp, led by Kees Klop (SmearKees).

View the whole project here:
www.artstation.com/artwork/Gv9PmB
March 7, 2025 at 11:59 AM
To showcase some of the features that were added in UE5.5, I've created a custom tool, fully in blueprints, that mimics the District Painting tool in Cities: Skylines.

You can read more about it here:
www.linkedin.com/pulse/beauty...

#techart #gamedev #unrealengine
March 21, 2025 at 4:30 PM
Reposted by Luc Sweers
I'm going to start this sequence of posts of recent FX I've made during the VFXA Portfolio Bootcamp with the first assignment; a waterfall. There are some things I'd change if I would redo it, but overall, I'm very happy with the result!

View the full effect here:
www.artstation.com/artwork/lGyGJO
February 15, 2025 at 4:40 PM
Reposted by Luc Sweers
Next on the line I made this exploding crystal sphere. The main challenge I set myself was creating it all in a single Niagara system, including all animated assets. I had a lot less time for this one, but I'm still proud of it!

You can look at the effect here:
www.artstation.com/artwork/5WZWmz
February 15, 2025 at 4:45 PM
Reposted by Luc Sweers
The last one, for now, is this Crystal Scythe technique I made based on a concept I've made that's heavily inspired by TemTem, as my mentor is Kees Klop for this bootcamp.

Looking forward to sharing more later!

Take a look at the full effect here:
www.artstation.com/artwork/mA0zJv
February 15, 2025 at 4:50 PM
For this #VFXFriday I'd like to share my latest project, "Tidal Ascendance", inspired by the Shaman class in World of Warcraft. Made for the @vfxapprentice.bsky.social Portfolio Bootcamp, led by Kees Klop (SmearKees).

View the whole project here:
www.artstation.com/artwork/Gv9PmB
March 7, 2025 at 11:59 AM
The last one, for now, is this Crystal Scythe technique I made based on a concept I've made that's heavily inspired by TemTem, as my mentor is Kees Klop for this bootcamp.

Looking forward to sharing more later!

Take a look at the full effect here:
www.artstation.com/artwork/mA0zJv
February 15, 2025 at 4:50 PM
Next on the line I made this exploding crystal sphere. The main challenge I set myself was creating it all in a single Niagara system, including all animated assets. I had a lot less time for this one, but I'm still proud of it!

You can look at the effect here:
www.artstation.com/artwork/5WZWmz
February 15, 2025 at 4:45 PM
I'm going to start this sequence of posts of recent FX I've made during the VFXA Portfolio Bootcamp with the first assignment; a waterfall. There are some things I'd change if I would redo it, but overall, I'm very happy with the result!

View the full effect here:
www.artstation.com/artwork/lGyGJO
February 15, 2025 at 4:40 PM
Reposted by Luc Sweers
Here is a collection of stuff I learned over the years about direction and production of games 🧭

These worked for me, hopefully it can inspire or be useful to you.

Thread with #gamedev tips starts here 1/
🧵
December 18, 2024 at 8:02 AM
Reposted by Luc Sweers
Subtitles aren’t just for deaf or hard of hearing players. They’re important for players in loud environments (who can’t use headphones), non-native speakers who rely on text to follow dialogue, and many neurodivergent folks who struggle to focus or process audio quickly. Just to mention few.
December 1, 2024 at 11:55 AM
Reposted by Luc Sweers
10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
November 23, 2024 at 10:59 PM