Luc Sweers
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lucsweersvfx.bsky.social
Luc Sweers
@lucsweersvfx.bsky.social
Lead Technical Artist @ Silkroad Studios
I've been experimenting lately with a Foil Shader, for those interested, you can read more about it here on ArtStation:

www.artstation.com/artwork/mAPbb9

or on LinkedIn:

www.linkedin.com/pulse/foil-shader-experimentation-luc-sweers-avoqe
June 29, 2025 at 2:19 PM
To showcase some of the features that were added in UE5.5, I've created a custom tool, fully in blueprints, that mimics the District Painting tool in Cities: Skylines.

You can read more about it here:
www.linkedin.com/pulse/beauty...

#techart #gamedev #unrealengine
March 21, 2025 at 4:30 PM
For this #VFXFriday I'd like to share my latest project, "Tidal Ascendance", inspired by the Shaman class in World of Warcraft. Made for the @vfxapprentice.bsky.social Portfolio Bootcamp, led by Kees Klop (SmearKees).

View the whole project here:
www.artstation.com/artwork/Gv9PmB
March 7, 2025 at 11:59 AM
The last one, for now, is this Crystal Scythe technique I made based on a concept I've made that's heavily inspired by TemTem, as my mentor is Kees Klop for this bootcamp.

Looking forward to sharing more later!

Take a look at the full effect here:
www.artstation.com/artwork/mA0zJv
February 15, 2025 at 4:50 PM
Next on the line I made this exploding crystal sphere. The main challenge I set myself was creating it all in a single Niagara system, including all animated assets. I had a lot less time for this one, but I'm still proud of it!

You can look at the effect here:
www.artstation.com/artwork/5WZWmz
February 15, 2025 at 4:45 PM
I'm going to start this sequence of posts of recent FX I've made during the VFXA Portfolio Bootcamp with the first assignment; a waterfall. There are some things I'd change if I would redo it, but overall, I'm very happy with the result!

View the full effect here:
www.artstation.com/artwork/lGyGJO
February 15, 2025 at 4:40 PM