Leonardo Rodrigues
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leodoperigo.bsky.social
Leonardo Rodrigues
@leodoperigo.bsky.social
Fã de CBJR.
Connoisseur de trilha sonora de games.
Instrutor físico com sono.
Reposted by Leonardo Rodrigues
Vou no tuiter pra ver um tweet especifico e decido só ver a minha home por curiosidade, imediatamente me arrempendo
Nem acho aqui um lugar objetivamente melhor mas caramba, lá só da desgosto de usar
November 13, 2025 at 10:51 PM
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Finally starting this game
November 13, 2025 at 1:47 AM
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After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
October 30, 2025 at 7:30 PM
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Eh close enough.
October 27, 2025 at 1:22 PM
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Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
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This week we got the infinite lives patch in!

Hyper is still hard at work on the options UI, so stay tuned for when that makes it in.
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 20, 2025 at 2:38 AM
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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
Fuck you Luigi.
September 27, 2025 at 2:27 PM
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Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
Reposted by Leonardo Rodrigues
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
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Telemelt 2 is a networked multi-system browser emulator designed to recreate the experience of playing console games with a single controller in a room full of friends. We worked hard to make the shared experience we wanted to use.
Telemelt
Telemelt is a multi-console emulator built around passing a controller
telemelt.com
September 22, 2025 at 11:16 PM
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referring to metroidvanias as "hollowslop" to simultaneously piss off people who like metroidvanias, people who like hollow knight, people who want a better genre name for "metroidvania", people who are sick of the word slop being misused, and gradius fans who want to see more checkpoint recoveries
September 4, 2025 at 12:19 PM
Reposted by Leonardo Rodrigues
Been a while since I posted a progress update on Marathon Recompiled, so here's where we're at!

We have working builds for Linux and macOS, and I'm working on sorting out the remaining blockers for Windows.

Bugs in game, and singleplayer 3D not rendering properly yet but stay tuned...
July 8, 2025 at 12:45 PM
They're right for this email btw.
Some rando emailed me with the subject "Tips for upcoming review!" and it is 1000 words telling me how to review Xenoblade X Remastered. I am very tempted to reply to this "You are not my editor. Go away."

Don't do this.

It isn't normal, cute, or appreciated.
March 13, 2025 at 2:02 PM
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October 5, 2024 at 6:05 PM
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27 years ago today, “Castlevania: Symphony of the Night” was released in North America for the PlayStation 1 🎂🎉

Symphony of the Night needs no introduction. It’s probably one of the best games ever made. What do you think?
October 3, 2024 at 9:03 PM
Reposted by Leonardo Rodrigues
Sonic and Zelda make it look easy but I bet in real life it's a lot harder to inhale oxygen from large underwater bubbles when you're seconds away from drowning. there's probably like a trick to it or something
October 4, 2024 at 12:58 AM
October 3, 2024 at 11:21 PM
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October 3, 2024 at 10:07 PM
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September 24, 2024 at 2:51 AM
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September 23, 2024 at 10:29 PM
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eu sou a maior hater de sekiro que existe
September 22, 2024 at 11:59 PM
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September 20, 2024 at 12:27 PM
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September 18, 2024 at 4:31 PM