AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Game design blog: Coming Soon
Pinned
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
Reposted by AlexAugerDev-Z
Progress from today! We now have a train station, rails, electric poles, a river and more!
#pixelart
December 27, 2025 at 12:38 AM
Jumping for joy, now Roll Jumps have a new, faster flip animation. Happy holidays! #zelda #fangame #gamedev #gamedesign
December 24, 2025 at 4:50 PM
Equipping the Slam Ring replaces throws with powerful strikes, now supports the new enemy-to-enemy collision damage. Slamming Bombs also fastens their detonation cycles significantly. #zelda #fangame #gamedev #gamedesign
December 16, 2025 at 4:21 AM
Archives from around 2018 for an unnamed Zelda fangame. Sadly can't find anything else about it
December 14, 2025 at 10:16 PM
Games I got interest from during the Expedition 33 Awards.
December 12, 2025 at 5:31 AM
Reposted by AlexAugerDev-Z
Zelda Oracle rom hack I'd like to get back to some day.
December 6, 2025 at 7:50 AM
Think I need a pause, my recent work has been sloppy and haven't been proud of it. Health is also worsening for some fuckass reason and it doesn't help.
December 4, 2025 at 7:40 AM
Reposted by AlexAugerDev-Z
Ultra Sword Kirby ⚔️
December 3, 2025 at 1:56 AM
Different approach since peeps are complaining
December 3, 2025 at 12:05 AM
Adding a bunch of small improvements, like telling you when Link is about to resurface naturally from diving 🌊 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
December 2, 2025 at 6:43 PM
Been working on Sword Combat, here's some of the techniques you'll have at your disposal and how they differ from each other 🗡️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 27, 2025 at 6:57 PM
Since I replayed ALTTP on GBA, I thought, why not add the Rupee Stones? If you see any sparkling rocks on your travels, be sure to hit them and you shall be rewarded! 💎
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 25, 2025 at 7:02 PM
Replayed the GBA port of ALTTP, holds up surprisingly well. Also the 1st time I cleared the Palace of the Four Sword, cool bonus dungeon!

Only thing I haven't done is the Hurricane Spin Riddles, codes I found didn't work for some reason.
November 25, 2025 at 12:06 AM
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
November 21, 2025 at 3:44 AM
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 19, 2025 at 1:43 AM
The feedback seems to agree to keep minutes in, so I decided to go with this. It means I won't be keeping the option to change into the 12-hour format. Thank you for understanding.
November 17, 2025 at 5:42 AM
I'm currently in the process redesigning the clock for the HUD, would you like the minutes shown even though they won't matter gameplay-wise?

Screens for reference.
November 16, 2025 at 8:16 PM
Added more rupee variants, based on how many you'll drop upon death.
November 15, 2025 at 7:41 PM
Curse be to imprudent adventurers who perish alongside half their riches... For death is a cruel toll often paid in cold... 🪦 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 15, 2025 at 3:56 AM
November 13, 2025 at 7:01 AM
Finally starting this game
November 13, 2025 at 1:47 AM
The Bomb + Arrows combo is back! There are a few ways to activate it:
-Press both item buttons at the same time
-Lift a bomb, then press the bow button
-While aiming the bow, press the bomb button
#zelda #fangame #gamedev #gamedesign #pixelart
November 12, 2025 at 7:21 PM
On a small hiatus, but I remade my controls sheet for better clarity :)
November 12, 2025 at 4:18 AM
Today's post is on the smaller side, but you can now choose between a 24-hour or 12-hour format for the in-game clock 🕓 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 7, 2025 at 12:01 AM
Reposted by AlexAugerDev-Z
Brief overview of one of my favorite Linktober drawings!

#Linktober #artposting #process
November 5, 2025 at 10:54 PM