Game/Level Designer @ Electronic Arts
Formerly: Chonky Raccoon Studios
Want to make something cool? Make it big. Want to make it REALLY cool? Make it big AND move.
Just trying to reward the player with some neat vistas
Want to make something cool? Make it big. Want to make it REALLY cool? Make it big AND move.
Just trying to reward the player with some neat vistas
TBH a lot of work to be done here still, that's life
TBH a lot of work to be done here still, that's life
Doors before keys
Doors before keys
Breakdown
I love transitions and dynamics. It's in all the work I do. Setting the player properly in a subway and unveiling the city is a simple and effective trick. Cyberpunk did it why not I
1/??
Breakdown
I love transitions and dynamics. It's in all the work I do. Setting the player properly in a subway and unveiling the city is a simple and effective trick. Cyberpunk did it why not I
1/??
#blocktober #gamedev
#blocktober #gamedev
Started this over the weekend, only going to spend a couple days on it. Focusing in on fundamentals. Getting my framing, references, and POIs together. Might squeeze in some gameplay.
Started this over the weekend, only going to spend a couple days on it. Focusing in on fundamentals. Getting my framing, references, and POIs together. Might squeeze in some gameplay.