Kyle Conway - Dumbest Designer
banner
kyleconway.bsky.social
Kyle Conway - Dumbest Designer
@kyleconway.bsky.social
I make things that don't do things do
Game/Level Designer @ Electronic Arts
Formerly: Chonky Raccoon Studios
Aaand the end. You made it to the market congrats. Not much to say here. For starting on this area it definitely got left unattended towards the latter couple days when I was filling in the rest of the level. The interior is especially basic.
October 9, 2024 at 3:03 AM
As we pass our crescendo we enter the falling action where the player must...well fall. Some very light traversal down the side of the building. Only real callout here is notice the small adjustments to the camera when in tight spaces. Important for player experience. Framing
October 9, 2024 at 3:02 AM
The big crescendo moment in this traversal puzzle. Using the zipline is a nice switch up in traversal and is a fun way to get players to the other side of this police blockade. Taking advantage of the elevation.
October 9, 2024 at 3:01 AM
Continuing to climb on up. Getting a better idea of the underbelly of this city and seeing the area from different perspectives.

Want to make something cool? Make it big. Want to make it REALLY cool? Make it big AND move.

Just trying to reward the player with some neat vistas
October 9, 2024 at 3:00 AM
Side path time, now we're getting into some basic traversal and the "rules of the game". I heavily use fire pits to "subtly" direct the player to where they need to go while also lighting the space. Also cool vantage points.
TBH a lot of work to be done here still, that's life
October 9, 2024 at 2:59 AM
To be a bit clearer here that crime scene will block the player in, forcing them to turn around and re-assess. If they found the side path before walking up to it (idk they think treasure is down there whatever) they might solve the puzzle before they even know it's a puzzle
October 9, 2024 at 2:59 AM
Movement creates great opportunities to not only frame the player but misdirect their eyes to what you want. Here I'm using the cop car to not only create a moment but to better ensure the player does walk up to the crime scene. I want them to miss a side path.

Doors before keys
October 9, 2024 at 2:58 AM
Alright that wraps day 4 and this level. Tomorrow is a new blockout for #Blocktober #gamedev

Breakdown
I love transitions and dynamics. It's in all the work I do. Setting the player properly in a subway and unveiling the city is a simple and effective trick. Cyberpunk did it why not I

1/??
October 9, 2024 at 2:57 AM
Swapped over to night lighting. Def need some work here but will have to make some slight adjustments before moving on. Tomorrow is all on blocking out the middle spaces and giving it some character/interaction. We have a lot of the building blocks. Need to tape it all together

#blocktober #gamedev
October 8, 2024 at 1:45 AM
First #blocktober for me over on Blue Sky. Hopefully this sticks because the other websites is shit.

Started this over the weekend, only going to spend a couple days on it. Focusing in on fundamentals. Getting my framing, references, and POIs together. Might squeeze in some gameplay.
October 7, 2024 at 4:23 AM