Game/Level Designer @ Electronic Arts
Formerly: Chonky Raccoon Studios
It felt weirdly small to me. Like beyond the students (who were great) there weren't that many game devs around.
Reminded me of old 90s stories of game expos where sleazy arcade salesmen were the front men.
It felt weirdly small to me. Like beyond the students (who were great) there weren't that many game devs around.
Reminded me of old 90s stories of game expos where sleazy arcade salesmen were the front men.
Now onto the next level!
Now onto the next level!
Want to make something cool? Make it big. Want to make it REALLY cool? Make it big AND move.
Just trying to reward the player with some neat vistas
Want to make something cool? Make it big. Want to make it REALLY cool? Make it big AND move.
Just trying to reward the player with some neat vistas
TBH a lot of work to be done here still, that's life
TBH a lot of work to be done here still, that's life
Doors before keys
Doors before keys
Listing out my major beats, moments, etc are all necessary but then I just want to get in the engine and start trying stuff out.
That being said I'm always jealous of those who can draw beautiful layouts.
Listing out my major beats, moments, etc are all necessary but then I just want to get in the engine and start trying stuff out.
That being said I'm always jealous of those who can draw beautiful layouts.