Toying with Houdini, Gaffer, Cycles.
Working on hobby GPU raytracer in Rust/Metal
@kubo_von@mastodon.gamedev.place
- DoF / customizable bokeh
- DoF / customizable bokeh
Time to start donating to Asahi Linux.
Time to start donating to Asahi Linux.
- Nishita sky
- refraction
- VMF Diffuse
- Nishita sky
- refraction
- VMF Diffuse
p.s. this week I am on a USA/Canada tour with my new book. Details and preorder links at tomgauld.com
p.s. this week I am on a USA/Canada tour with my new book. Details and preorder links at tomgauld.com
Added light MIS, wavelenght importance sampling and really tried improving variance. Battle testing it on scene like this, basically only indirect light.
Added light MIS, wavelenght importance sampling and really tried improving variance. Battle testing it on scene like this, basically only indirect light.
For any danes out there, I've made a translation of their basic text, so if you want that please let me know!!
The EU may soon mandate scanning private messages and photos, possibly by October.
PLEASE, contact your MEPs now - the site has their details (for all EU countries!) and even a message generator to make it easy!
https://fightchatcontrol.eu/
For any danes out there, I've made a translation of their basic text, so if you want that please let me know!!
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
bonus points for the soundtrack.
bonus points for the soundtrack.
- pathtracing!
- reading basic light and material props from .usd
- basic ggx+lambert shader
- Maya style navigation
#LightTransport #MetalShadingLanguage #RustLang
- pathtracing!
- reading basic light and material props from .usd
- basic ggx+lambert shader
- Maya style navigation
#LightTransport #MetalShadingLanguage #RustLang
[Limited release for studio subscribers, wider release to come.]
#b3d #godot #BlenderStudio #DogWalk #videogame #interactive
studio.blender.org/blog/dogwalk...
But looks like they plan to funell even more money into gen AI.. 🙄
cinesite.com/funding2025/
But looks like they plan to funell even more money into gen AI.. 🙄
cinesite.com/funding2025/
Might not look like much, trying to get the basics in first.
- sample accumulation ( It flyies so fast on M4 pro! )
- switched from RGB to spectral rendering (hero wavelength / Scott Burns uplift)
- AgX ( a bit broken )
- .exr output
no ray bounces or fancy shading yet
Might not look like much, trying to get the basics in first.
- sample accumulation ( It flyies so fast on M4 pro! )
- switched from RGB to spectral rendering (hero wavelength / Scott Burns uplift)
- AgX ( a bit broken )
- .exr output
no ray bounces or fancy shading yet
-rays have been fired!
-reading a mesh from an USD file with normals and color using a custom rust wrapper around tinyusdz(c++)
-rays have been fired!
-reading a mesh from an USD file with normals and color using a custom rust wrapper around tinyusdz(c++)
It took a few evenings, but now I have working Rust + Apple Metal raytracing prototype. Now it's just writing the rest of the renderer.
It took a few evenings, but now I have working Rust + Apple Metal raytracing prototype. Now it's just writing the rest of the renderer.
Long time since I did a character too.
Started by buying a base mesh from George Zaky and tweaking it in Blender to roughly match proportions.
Long time since I did a character too.
Started by buying a base mesh from George Zaky and tweaking it in Blender to roughly match proportions.
Vulkan is cool, but scary. The easiest choice weirdly seems to be Apple Metal, thinking of getting an old mini M1 to try this rabbit hole.
Vulkan is cool, but scary. The easiest choice weirdly seems to be Apple Metal, thinking of getting an old mini M1 to try this rabbit hole.