#MetalShadingLanguage
9/15 @syl20bnr (CubeCL CPP compiler coder) stated CubeCL directly compiles to MSL (Metal Shading Language) since v0.5, supporting simdgroup matrix functions. 🚀 #MSL #MetalShadingLanguage #CubeCL
April 27, 2025 at 12:27 PM
Toy GPU renderer update
- pathtracing!
- reading basic light and material props from .usd
- basic ggx+lambert shader
- Maya style navigation

#LightTransport #MetalShadingLanguage #RustLang
June 9, 2025 at 7:03 PM