Denis Kozlov
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kozlove.bsky.social
Denis Kozlov
@kozlove.bsky.social
CG Artist & Technologist. Author of Flight Immunity and Kozinarium. Teaching computers to draw. Things #visual, things #procedural and things Rock'n'Roll.
New showreel - #RealtimeVFX

#UnrealEngine, #Niagara, #Houdini and Fusion. With the exception of 1 DEM texture and a PBR set, all elements are scratch-built and hand-crafted, mostly procedurally.

Please feel free to DM for an extended portfolio including tech art, PCG and shading.

#gamedev
October 14, 2025 at 3:57 PM
And for something completely different - volumetric VFX and shading in #UnrealEngine fueled by the bits of #Houdini magic!

ALL SHOTS are completely interactive and captured at runtime in realtime.

#RealtimeVFX #gamedev
September 3, 2025 at 4:15 PM
Reposted by Denis Kozlov
#FunFact: Most of the year Quorushes are completely green and assume their famous coloration only during the mating season. They often live in groups and communicate through a complex system of hissing and clicking sounds.

#creaturedesign #xenobiology #conceptart
July 9, 2025 at 4:07 PM
Reposted by Denis Kozlov
Ok let's go for the #PortfolioDay .

Here are some robots and mechs.
I'm a senior animator and I'm looking for work as a concept artist to make the statistics lie.
My portfolio on Cara here :
cara.app/bouss
October 9, 2024 at 7:32 AM
Reposted by Denis Kozlov
Here goes Erica – a Purplefin Quorush!

These funny-walking creatures can be found in middle latitudes and feed on mosses, fungi, lichens and plant seeds – basically everything that can be found on or near tree trunks and doesn’t fight back.

#animation
July 9, 2025 at 3:50 PM
Reposted by Denis Kozlov
#PortfolioDay Again...?

Man I draw way too slow for new works but I like it lmao anyways

Maybe this time for a bit more [eye catchy] stuff? :D

#art #chengdulittlea #OurPaint
January 14, 2025 at 11:29 AM
E is for El Bagre - The Catfish in Spanish.

#3DArt
June 18, 2025 at 5:14 PM
Reposted by Denis Kozlov
If you missed the trailer during #SummerGameFest2025 here ya go!
June 6, 2025 at 10:08 PM
Reposted by Denis Kozlov
#FunFact: Most of the time Tabletop Dragons crawl just like caterpillars and resort to their trademark hopping only when crossing open areas like garden pathways.

#creaturedesign #xenobiology #conceptart
June 4, 2025 at 5:17 PM
Reposted by Denis Kozlov
This is Desmond – a Tabletop Dragon!

Quite a rare sight since these species prefer to avoid attention and signal their presence mainly through little wet traces they leave behind. Disliked by gardeners for these very traces and devoured shoots of decorative plants.

#animation
June 4, 2025 at 5:02 PM
Reposted by Denis Kozlov
May 10, 2025 at 9:11 AM
D is for Dreadnought Dream (aka Dreadnought Cloud) - the best wing-in-ground effect partner for your most exotic trips and unreachable destinations!

#conceptart #vehicledesign
May 21, 2025 at 5:16 PM
Reposted by Denis Kozlov
#FunFact: Due to rudimentary vision system, Electric Thornsides rely on echo location to navigate. Constant spinning helps their sensitive sprouts to gather more data about surrounding space.

#creaturedesign #conceptart
April 29, 2025 at 5:10 PM
Reposted by Denis Kozlov
This week meet Charlie – an Electric Thornside!

Despite the popular belief Thornsides are not poisonous. Night hunters, they use bioluminescence to attract small insects and stun them with slight electric charges.

#animation #vfx #cgi #xenobiology
April 29, 2025 at 4:54 PM
Reposted by Denis Kozlov
C is for Canary Hawk!

Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.

#scifi #scifiart
April 2, 2025 at 5:07 PM
Reposted by Denis Kozlov
Procgen mapmaking app. It’s a tool for Dungeon Masters and players to create their own fantasy maps.

@dungeonalchemist.com
April 7, 2025 at 2:17 AM
Reposted by Denis Kozlov
Once every few months i open this little procedural möbius loop file and render some different seeds.

#b3d #blender #geometrynodes #procedural
April 3, 2025 at 6:12 PM
That texture!
Grain Elevator in Iowa
Andreas Feininger, 1952
April 3, 2025 at 11:14 AM
C is for Canary Hawk!

Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.

#scifi #scifiart
April 2, 2025 at 5:07 PM
If you see this post something monochromatic.
April 1, 2025 at 3:53 AM
Reposted by Denis Kozlov
#FunFact: If despite all the protective measures the animal gets stung while hurmfling the honeycombs, it might swell up and fall off the tree. This typically results in no damage but few clumsy bounces, wounded pride and a long way back.

#creaturedesign #xenobiology
March 19, 2025 at 6:09 PM
Reposted by Denis Kozlov
B is for Bob – a Honeycomb Hurmfler!

As may be deduced from the name, honey forms the base of their ration. Hurmflers (aka Bear Slugs) produce special pheromones to fool the bees into letting them enter the hive. Thick slime-covered skin provides extra protection.

#3dart #animation
March 19, 2025 at 4:36 PM
This is half-resolution. All elements completely #procedural.
March 12, 2025 at 6:19 PM
Reposted by Denis Kozlov
Detail
March 5, 2025 at 6:42 PM
Reposted by Denis Kozlov
B is for Black Crescent!

I've originally designed this one for our indie game Rust back in 2004 and then recreated with my new #procedural tools for the Flight Immunity #art project and also to test the tools' flexibility.
March 5, 2025 at 6:18 PM